Secret Santa: It’s a Stealthy Xmas – A Rediscoverable Seasonal Game

Secret Santa: It’s a Stealthy Xmas is an HTML5 stealth-based platform game with a Christmas flavor targeting a young audience. In the game, players take the role of Santa and deliver presents under several Christmas trees while remaining hidden from the various family members inhabiting the different homes/levels. The developer, Adsumsoft, is a tiny mini-micro-studio based…

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Shrug Island: Building a Living Language of the Imagination

Amazu Media is a Danish games studio creating personal storytelling worlds. It houses a duo of directors running different in-house productions around a common goal of approaching meaningful issues through fantasy. Shrug Island, an adventure game about friendship, nature, and the power of communication, is the studio’s second project and the latest part of many…

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Popup Dungeon: Making a More Immediate Game

Based in Texas, Triple.B.Titles is a studio run by family. After working on their first game after five years of development and succeeding with their Kickstarter campaign, they were able to release Ring Runner: Flight of the Sages. Now they are working on their second game Popup Dungeon. E. C. Dryere talks about the lessons…

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Dark Lands: Making a Game True to Ourselves

Mingle Games is an independent game development studio with main focus on mobile gaming. Based in Prague, the capital of Czech Republic, the company was founded in 2012 by two experienced game developers Vladislav Spevák and Jiří Formánek, who worked for game companies as Disney Mobiles, Centauri Production, or Lonely Sock. Vladislav shares the story…

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Localizing for the Arabic World: A Platform and a Game

Hélène Poirier is the project coordinator at Red Stallion Interactive. She discusses localization in the MENA region and the RSI gaming platform in this article. If the Americans have historically been at the forefront of video game development, logically providing games in English, they rapidly understood that the support of local languages was essential to…

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Moving with the Latest Pendulum Swing: Right Before Our Eyes, Another Gaming Industry Transformation

Nick Thomas, CEO and Co-Founder of SomaTone, Inc., is a video games industry veteran and thought leader with 10+ years of proven executive leadership results with a focus on developing strategic industry partnerships, innovating creative outsourcing solutions and managing talented teams that contribute to more than 100 games annually from nearly all major publishers and…

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Going Latin: A Small View of the Latin American Mobile Market

Sabrina Carmona is a Live Game Manager and Associate Project Manager for Square Enix Latin America, having worked as a Game Producer for many years. Sabrina also co-founded the Brazilian studio MangoLab and was the Executive Coordinator for the CS:Games academic research group in Sao Paulo, Brazil. She provides a view of the Latin American…

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The Asteroids Are Coming! – A “Tier 2″ Game Postmortem

Based out of Los Angeles, The Hohng Company is a one-man development studio created in 2011. Sangwoo Hong, the man behind the company, had worked with entertainment industry leaders such as Pixar, Squaresoft (now Square Enix), and Electronic Arts, but decided to break out on his own as an indie. After making a few games…

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Blackbeard’s Escape: Prioritizing Players’ Experience in Point-and-Click Games

Just Pine Games is a Croatian indie game development company founded in the summer of 2012. It started from the development of their first big video game Perishing Sun, which is still under active development. Meanwhile, the team started a series of small games (mostly mini point-and-click adventure games) that target web and mobile devices….

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