Squad 15 Results Offer iGaming Developers Feedback from the Fingertips

Introduction Imagine the ideas and gear wheels that turn when given access to the gaming world’s most valuable information. It’s not the ultimate source code or script that can fix every bug on the planet, nor is it that elusive one-size-fits-all impossible design. Instead, this valuable information is something far more accessible and readily available…

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Puppet Punch: The High-Quality Game From India

Mech Mocha Game Studios is a videogame startup based in India. Founded by Mohit Rangaraju (Chief Mech) and Arpita Kapoor (Chief Mocha), Mech Mocha was part of iAccelerator 2013 batch. They are also proud alums of Chartboost University. Mech Mocha’’s co-founder Arpita was awarded “Most prominent Female Indie” by Casual Games Association and both founders…

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Supersonic CEO Gil Shoham on the Intersection of Advertising, Big Data, and Gaming

The following interview is provided by TechnologyAdvice, an Inc. 5000 company that connects buyers and sellers of business technology through meaningful relationships. Gil Shoham, CEO of mobile advertising technology platform Supersonic, spoke with TechnologyAdvice host Clark Buckner about their recent Series B Funding, current trends in the mobile advertising space, and the role of big…

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Top 5 Influencer Blogs in the Gaming Industry – by BlogsRelease

If you are attending Casual Connect this year you are bound to see hundreds of gaming apps and new technology developments. Or it could be that you have your own game application that you are showcasing. In order to be in this industry you must eat, sleep and breathe games. And there is much to…

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The Unrealized Potential of Storytelling in Social

By Nick Day, Creative Director at Plarium Video game developers have fought tirelessly over the years to be considered serious storytellers. While high-end cinematics and live-action cut-scenes are hailed as key achievements in this journey for mature storytelling, gaming has always played a unique role in the formation of narratives. That’s because players have the…

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Andrey Kovalishin: Pushing Forward as an Indie | Casual Connect Video

Andrey Kovalishin gave his opinion on self-publishing during a panel at Casual Connect Eastern Europe 2014. “I think self-publishing depends on the team,” he expresses. “I would like to go with publishers, but not all the publishers are some kind of indie publishers.” DOWNLOAD SLIDES Andrey Kovalishin, CEO of Hunter Hamster Studio, became an indie…

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Angelo Ferro: Data is Essential to Success | Casual Connect Video

At Casual Connect Eastern Europe 2014, Angelo Ferro stated, “When I first started getting feedback from developers, my immediate reaction was that people really don’t like analytics, but analytics is important”. DOWNLOAD SLIDES “I’ve always played video games – I have fond memories of spending countless hours playing Super Mario 3 on the NES, and I think the most…

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Traplight Games: Revolutionizing Gamer Creativity on Mobile

Talk about doing a 360. When Traplight Games started in 2010, they began by publishing their own in-house game The Hero. However, after that, they quickly turned into a full-time work-for-hire enterprise — working on projects for companies such as Redlynx, Supercell, and Tuokio. While working on others’ projects paid the bills, the company’s heart…

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Mecha Titans: Enjoy The Game You’re Making

Pinokl Games is a Ukrainian game development studio with a team of 12 people who love games and would rather develop a game more like a service than a one-off product. Their game Mecha Titans is about tactical combats, a three-fighter team of robots. There are missions, a story, collecting, multiplayer to kill the bosses, and tournaments….

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