How to Test an International Market for Under $100

Running for over three years, OneSky aims to help apps and games capture the global market by going multilingual. Headquartered in Hong Kong, OneSky has served over 1000 clients in U.S and Europe, including Plain Vanilla Games, Frogmind Games, JuiceBox, and Epic Games. Loki Ng, co-founder of OneSky, talks about testing the international market in…

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BeerMaster: How a Drinking Game Shaped a Company

Red Ocean Games is a company of three: Jon, Christian and Alex. At first, they survived by creating stuff like games, webpages, and apps for other companies, while trying to make their own games. BeerMaster is one of those, a compact social drinking experience fitted into a mobile device such as a smartphone or tablet. Instead of cards…

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Mark Robinson: “Look Deeper” at Your Data

Mark Robinson likens the experience of data-mining to exploring a new city, noting “I have always liked being lost … and then uncovering something surprising and thought-provoking.” Robinson has been tackling data analytics and helping bring companies closer to their customers for over 15 years. But one sector has been lagging in connecting with their…

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Jazon And The Dead: From Film to a Game on a Budget

2nd Studio is an indie studio based in Denmark, Viborg. The company was founded in the summer of 2013 by Nikki Starostka and Dennis Jensen. The story of Jazon And The Dead starts in a dark room in Copenhagen in 2013. “The development evolved into a struggle for funding while trying to keep the project moving forward,”…

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How Online and Mobile Gaming Popularized Poker

Lilia Ortiz is a freelance writer, graphic design student, and bookworm with three years of writing and editing experience, particularly on lifestyle, design, and tech topics. She edited “Pax the Polar Bear,” a children’s book on global warming. Now she shares what she learned about the popularity of poker in this article.  Even if you’re…

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Shufflepuck Cantina: Enjoyable Game vs. Money Draining

Agharta Studio was created in November 2008 after the current team members left their respective game development studios: Etranges Libellules for 2D artist Valerian Taramon and creative director and game designer Alexandre Leboucher, and Eden Games for CEO and programmer Aurelien Kerbeci. Jean Edouard Fages, formerly of Arkane Studios, joined the team in 2012 to give…

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5 Keys to Making Mobile Games Great Through Sound

Adam Levenson‘s career has evolved from performing as a classically trained percussionist to overseeing the busy operations of SomaTone’s creative teams in Emeryville and Vancouver while focusing on leading the company’s growth and expansion into new arenas in his latest role as the COO of SomaTone Interactive. In this latest Game Audio Artistry article, Adam…

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