Top 5 Influencer Blogs in the Gaming Industry – by BlogsRelease

If you are attending Casual Connect this year you are bound to see hundreds of gaming apps and new technology developments. Or it could be that you have your own game application that you are showcasing. In order to be in this industry you must eat, sleep and breathe games. And there is much to…

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The Unrealized Potential of Storytelling in Social

By Nick Day, Creative Director at Plarium Video game developers have fought tirelessly over the years to be considered serious storytellers. While high-end cinematics and live-action cut-scenes are hailed as key achievements in this journey for mature storytelling, gaming has always played a unique role in the formation of narratives. That’s because players have the…

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Andrey Kovalishin: Pushing Forward as an Indie | Casual Connect Video

Andrey Kovalishin gave his opinion on self-publishing during a panel at Casual Connect Eastern Europe 2014. “I think self-publishing depends on the team,” he expresses. “I would like to go with publishers, but not all the publishers are some kind of indie publishers.” DOWNLOAD SLIDES Andrey Kovalishin, CEO of Hunter Hamster Studio, became an indie…

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Angelo Ferro: Data is Essential to Success | Casual Connect Video

At Casual Connect Eastern Europe 2014, Angelo Ferro stated, “When I first started getting feedback from developers, my immediate reaction was that people really don’t like analytics, but analytics is important”. DOWNLOAD SLIDES “I’ve always played video games – I have fond memories of spending countless hours playing Super Mario 3 on the NES, and I think the most…

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Traplight Games: Revolutionizing Gamer Creativity on Mobile

Talk about doing a 360. When Traplight Games started in 2010, they began by publishing their own in-house game The Hero. However, after that, they quickly turned into a full-time work-for-hire enterprise — working on projects for companies such as Redlynx, Supercell, and Tuokio. While working on others’ projects paid the bills, the company’s heart…

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Mecha Titans: Enjoy The Game You’re Making

Pinokl Games is a Ukrainian game development studio with a team of 12 people who love games and would rather develop a game more like a service than a one-off product. Their game Mecha Titans is about tactical combats, a three-fighter team of robots. There are missions, a story, collecting, multiplayer to kill the bosses, and tournaments….

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The Terminal 2: A Realistic Airport Simulator For Those Who Like The Theme

FrameLineNetwork is a mobile app development studio founded in 2012 in Budapest, Hungary. The team calls the company their  professional „cave-dev-laboratory”, where they are designing games available in more than 150 countries globally on most major platforms from PC to mobile. Their most famous game series is The Terminal Game featuring The Terminal 2 that FrameLineNetwork had the biggest…

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Justin Wenczka: A Good Fit for Games | Casual Connect Video

Justin Wenczka took a look at marketing strategies during his session at Casual Connect Eastern Europe 2014. “Video ads are an obvious choice at the moment, because 53 percent of mobile traffic is now video”, he says. “We found there are above average engagement figures around video content.” DOWNLOAD SLIDES Justin Wenczka, the performance advertising…

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Girls and Warplanes: Track New Platforms and Suggest Partnerships

Girls and Warplanes (Russian – Храброе Звено) is the 8th project of the Minsk-based studio of Neskinsoft. It all started from a small experiment in the genre of action. Even though the company has got some experience of creating dynamic games for the midcore audience, they admit they still have room for improvement. Their previous title, Беги, Вова,…

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Conor O’Sullivan: When Social Media and Games Combine | Casual Connect Video

In his session at Casual Connect Eastern Europe 2014, Conor O’Sullivan spoke on gaining insight into what it takes to develop games. He said, “You have the power to influence the perception of others”. DOWNLOAD SLIDES Avid gamer Conor O’Sullivan thought he would have to be an engineer or a computer whiz to be part…

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Allison Bilas: Data and Creativity Working Hand-in-Hand | Casual Connect Video

“Back when we were in the console days, it was ship your game. maybe it was successful, maybe it wasn’t. But you didn’t necessarily know how players were engaging deeply with your gameplay,” Allison Bilas explained during her session at Casual Connect Eastern Europe 2014. “Now with mobile, of course there’s this influx of data;…

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