Glint Vs. The App Store : Getting Your Game Out There

After spending seven years at Lucasfilm’s Industrial Light & Magic, Ensomniac Studios‘ Ryan Martin decided it was time to create something on his own, something he wanted to create. He tells us the tale of creating Glint, detailing the design, development and marketing of his first attempt at self-publishing a free-to-play mobile game.   After…

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The Breakout: Planning a Great Escape (Game)

Pixel Trip Studios is an indie development studio focused on delivering exciting, story-driven games with great character. Founded in October 2013 by Adam Jeffcoat and Vincent Kamp, their first game, The Breakout, is currently in development. Adam shares what inspired him to create the game and the journey since then. A Fascination for Escape Where…

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N-Fusion’s Jeff Birns on Founding a Studio, Shifting to Mobile, and Deus Ex: The Fall

Founded in 1997, N-Fusion Interactive is a New Jersey game studio with a portfolio spanning console, PC, and mobile platforms, and across a variety of genres. Recently, N-Fusion added to its portfolio by creating Deus Ex: The Fall, an installment of the popular Deus Ex franchise designed for mobile devices. To learn more about N-Fusion…

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Secret Santa: It’s a Stealthy Xmas – A Rediscoverable Seasonal Game

Secret Santa: It’s a Stealthy Xmas is an HTML5 stealth-based platform game with a Christmas flavor targeting a young audience. In the game, players take the role of Santa and deliver presents under several Christmas trees while remaining hidden from the various family members inhabiting the different homes/levels. The developer, Adsumsoft, is a tiny mini-micro-studio based…

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Shrug Island: Building a Living Language of the Imagination

Amazu Media is a Danish games studio creating personal storytelling worlds. It houses a duo of directors running different in-house productions around a common goal of approaching meaningful issues through fantasy. Shrug Island, an adventure game about friendship, nature, and the power of communication, is the studio’s second project and the latest part of many…

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Popup Dungeon: Making a More Immediate Game

Based in Texas, Triple.B.Titles is a studio run by family. After working on their first game after five years of development and succeeding with their Kickstarter campaign, they were able to release Ring Runner: Flight of the Sages. Now they are working on their second game Popup Dungeon. E. C. Dryere talks about the lessons…

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Dark Lands: Making a Game True to Ourselves

Mingle Games is an independent game development studio with main focus on mobile gaming. Based in Prague, the capital of Czech Republic, the company was founded in 2012 by two experienced game developers Vladislav Spevák and Jiří Formánek, who worked for game companies as Disney Mobiles, Centauri Production, or Lonely Sock. Vladislav shares the story…

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Localizing for the Arabic World: A Platform and a Game

Hélène Poirier is the project coordinator at Red Stallion Interactive. She discusses localization in the MENA region and the RSI gaming platform in this article. If the Americans have historically been at the forefront of video game development, logically providing games in English, they rapidly understood that the support of local languages was essential to…

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Moving with the Latest Pendulum Swing: Right Before Our Eyes, Another Gaming Industry Transformation

Nick Thomas, CEO and Co-Founder of SomaTone, Inc., is a video games industry veteran and thought leader with 10+ years of proven executive leadership results with a focus on developing strategic industry partnerships, innovating creative outsourcing solutions and managing talented teams that contribute to more than 100 games annually from nearly all major publishers and…

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