Own Kingdom: A Game Remake that Built the Team

In July 2011, Eldwin Viriya took a leave of his job as a lecturer of basic algorithm and data structure for a semester to take a GRE test for the master’s degree. Having passed it successfully, Eldwin discovered he had a lot of free time. He decided to use this time for self-development and made DragManArds in 1.5…

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Cannon Brawl: Creativity is a Never-Ending Resource

The tiny Turtle Sandbox team, founded by Theresa Duringer and Pete Angstadt in 2011, was created to make a game that gamers had never seen before. Pete had come up with a concept for an artillery-based game with a real-time twist, and his winning submission to the 2011 Activision Independent Games competition paved the way…

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Revolution 60: Building a Connection With Players

Founded in 2009 by Brianna Wu and Amanda Warner, Giant Spacekat is an (unintentionally) mostly-female development team set on creating interactive, narrative-driven experiences using the Unreal engine. Amanda reflects on her start with Brianna that led to the development of Revolution 60, both their first title and the first of a trilogy of games to…

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Gamblit Brings Gaming and Gambling Together

Gamblit Gaming’s CMO David Chang spoke about how Gamblit connects gaming and gambling, as well as the trends in both the gaming and gambling industries that he’s witnessed over the last few years, with TechnologyAdvice host Clark Buckner. TechnologyAdvice.com provides coverage content on teaching and training games, strategic employee engagement software, and customer loyalty programs and…

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Wild Party Bingo: Using Pillars to Stabilize Game Development

Headquartered in Santa Cruz, CA with a satellite office in Vienna, Austria, Asylum Labs was created with the idea to work on what they call Social 2.0 games (games that feature high production values with an emphasis on key multi-player and social networking elements). Built in 2012, they have since created four games. Jason Kaehler,…

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A Comprehensive Analysis of the Tools that Support Mobile Game Development (Part 2)

A managing partner of Bitfold Online Games, Mike Turner knows his way around the design and development of mobile and social games. He also plays the role of analyst at times. He provides a guide to tools that can benefit mobile game developers in this two-part article series. This article series aims to clarify what…

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A Comprehensive Analysis of the Tools that Support Mobile Game Development (Part 1)

A managing partner of Bitfold Online Games, Mike Turner knows his way around the design and development of mobile and social games. He also plays the role of analyst at times. He provides a guide to tools that can benefit mobile game developers in this two-part article series. When your game comes within a month…

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Why Mobile Game User Acquisition Can’t be an Afterthought

A technology entrepreneur and CEO of Voxel, David Zhao is used to working in the mobile space. He has seen first-hand the importance of user acquistion. He explains why more focus should be given to user acquisition in this article. As all game developers know, user acquisition is often the biggest cost of doing business and with…

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Hopeless: The Dark Cave – Horror Game Gone Cute

Upopa Games is an indie games company from Israel. The three team members, Niv Touboul, Or Avrahamy, and Gideon Rimmer, met in Bezalel Academy of Arts and Design and formed an instant bond due to their mutual passion for games. Hopeless: The Dark Cave is their first game (though they’ve since released two more games,…

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