Mark Robinson: “Look Deeper” at Your Data

Mark Robinson likens the experience of data-mining to exploring a new city, noting “I have always liked being lost … and then uncovering something surprising and thought-provoking.” Robinson has been tackling data analytics and helping bring companies closer to their customers for over 15 years. But one sector has been lagging in connecting with their…

Continue Reading →

Jazon And The Dead: From Film to a Game on a Budget

2nd Studio is an indie studio based in Denmark, Viborg. The company was founded in the summer of 2013 by Nikki Starostka and Dennis Jensen. The story of Jazon And The Dead starts in a dark room in Copenhagen in 2013. “The development evolved into a struggle for funding while trying to keep the project moving forward,”…

Continue Reading →

How Online and Mobile Gaming Popularized Poker

Lilia Ortiz is a freelance writer, graphic design student, and bookworm with three years of writing and editing experience, particularly on lifestyle, design, and tech topics. She edited “Pax the Polar Bear,” a children’s book on global warming. Now she shares what she learned about the popularity of poker in this article.  Even if you’re…

Continue Reading →

Shufflepuck Cantina: Enjoyable Game vs. Money Draining

Agharta Studio was created in November 2008 after the current team members left their respective game development studios: Etranges Libellules for 2D artist Valerian Taramon and creative director and game designer Alexandre Leboucher, and Eden Games for CEO and programmer Aurelien Kerbeci. Jean Edouard Fages, formerly of Arkane Studios, joined the team in 2012 to give…

Continue Reading →

5 Keys to Making Mobile Games Great Through Sound

Adam Levenson‘s career has evolved from performing as a classically trained percussionist to overseeing the busy operations of SomaTone’s creative teams in Emeryville and Vancouver while focusing on leading the company’s growth and expansion into new arenas in his latest role as the COO of SomaTone Interactive. In this latest Game Audio Artistry article, Adam…

Continue Reading →

Doggins: A Game Started With a Text Message

“We are not your typical video game developers,” says David Condolora, the programmer and sound designer of the Brain&Brain, company of two. When David and his wife Brooke (artist and animator) set out to make their first game Doggins, their day jobs had seemingly nothing to do with game development; David was an assistant editor who worked…

Continue Reading →

Own Kingdom: A Game Remake that Built the Team

In July 2011, Eldwin Viriya took a leave of his job as a lecturer of basic algorithm and data structure for a semester to take a GRE test for the master’s degree. Having passed it successfully, Eldwin discovered he had a lot of free time. He decided to use this time for self-development and made DragManArds in 1.5…

Continue Reading →

Cannon Brawl: Creativity is a Never-Ending Resource

The tiny Turtle Sandbox team, founded by Theresa Duringer and Pete Angstadt in 2011, was created to make a game that gamers had never seen before. Pete had come up with a concept for an artillery-based game with a real-time twist, and his winning submission to the 2011 Activision Independent Games competition paved the way…

Continue Reading →
Top