Home » Seattle 2010 » True Player Driven Stories: How Do We Get There? Kent Hudson, Lead Multiplayer Designer, 2K Marin

True Player Driven Stories: How Do We Get There? Kent Hudson, Lead Multiplayer Designer, 2K Marin

In this session, game designer Kent Hudson of 2K Marin will outline the current state of story in games … well, actually he’ll talk about things that are super frustrating to him about story in games. Then he’ll explore ways in which we can create stories that are truly player-driven and yet carry the emotional impact as hand-crafted narratives. Cuz we really, really need to start creating stories that wouldn’t be better as movies or novels.

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