True Player Driven Stories: How Do We Get There? Kent Hudson, Lead Multiplayer Designer, 2K Marin
Seattle 2010 Tuesday, August 17th, 2010
In this session, game designer Kent Hudson of 2K Marin will outline the current state of story in games … well, actually he’ll talk about things that are super frustrating to him about story in games. Then he’ll explore ways in which we can create stories that are truly player-driven and yet carry the emotional impact as hand-crafted narratives. Cuz we really, really need to start creating stories that wouldn’t be better as movies or novels.




