In my decade or so as a paid game developer, I’ve often been asked two different questions by people inside and outside the industry. The insiders want to know how I can justify making video games for a living given the beliefs I profess, and the outsiders want to know why on Earth I would want to make games in the first place. At the risk of speaking for other developers with strongly held principles, the answer to both questions starts with the same observation. The obvious conflicts you’re thinking of aren’t the really problematic ones. In other words, the situation is actually worse than you think.