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Ohai’s Susan Wu on how game makers shape civilization

Susan Wu

Ohai’s founder and CEO Susan Wu wonders why entrepreneurs aren’t taking bigger bets — particularly when so much is at stake? In the mid-nineties, Wu already had a passion for people’s online behavior when she started her career as a text MUD developer. “I was a philosophy major, and thought they were a really interesting [...]

Bethesda’s Pete Hines on his PR philosophies, finding the right people and how sincerity sells.

Pete Hines

Celebrating 11 years of hard work at one of the fastest growing publishers in the game industry this month, Pete Hines, Bethesda’s vice president and head of PR and marketing, has grown his solo operation into a globally operating department. Right before diving into the recent launch of Fallout: New Vegas, Hines took the time to [...]

Animation Arts’ Marco Zeugner on making adventure games, the smartness of small and conquering the German adventure market

Marco Zeugner (middle)

Two weeks ago, the German based adventure game studio Animation Arts released Lost Horizon, their newest adventure title. Animation Arts’ managing director, Marco Zeugner, (middle) talked with us about how the company was founded, the challenges of conquering the German adventure market and why it’s smart to remain small.

Brian Reynolds Addresses What Game Designers Bring to Social Games

Zynga's Brian Reynolds giving a keynote address at the GDC Online in Austin, Texas

More people have played FrontierVille than all of Brian Reynolds‘ previous games combined.  The man known for his work on Civilization II, Alpha Centauri, and Rise of Nations, has been with social-game publisher Zynga for a year-and-a-half, which is a long time in social games, he jokes. Speaking at a keynote for GDC Online, Reynolds [...]

Relic Entertainment’s Quinn Duffy and Raphael van Lierop on going from RTS to shooters in the Warhammer 40K Universe

Quinn Duffy and Raphael van Lierop

Showing off the latest iteration of their first third-person shooter, Relic Entertainment’s game director Raphael van Lierop and principal designer Quinn Duffy were measuring reactions to the latest pre-alpha footage of Warhammer 40K: Space Marine they were showing off to press. We took up their valuable 15 minute break between a couple of press presentations to [...]

A chat with Stunlock Studios’ Tau Petersson on starting a studio fresh out of college, getting a publishing deal with Funcom and becoming a professional game developer overnight.

Bloodline Champions

Not every student team that finishes their final year in college is as fortunate to have a game picked up by a major publisher. But Stunlock Studios got a golden ticket from Norwegian online game publisher Funcom and is now working tirelessly on their first commercial game called Bloodline Champions, a multiplayer online battle arena [...]

A chat with Krome Studios’ Steve Stamatiadis on pitching comic books, creating Blade Kitten and going downloadable

Steve Stamatiadis

Krome Studios recently celebrated the release of their newest downloadable title Blade Kitten last week. Krome Studios’ Creative Director and creator of Blade Kitten Steve Stamatiadis took some time to talk to us about the challenges his team faced pitching the game to Atari, moving from a comic book concept to an actual game and tackling [...]

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