Posted by Gamesauce Staff
Business
Wednesday, October 27th, 2010

Ohai’s founder and CEO Susan Wu wonders why entrepreneurs aren’t taking bigger bets — particularly when so much is at stake? In the mid-nineties, Wu already had a passion for people’s online behavior when she started her career as a text MUD developer. “I was a philosophy major, and thought they were a really interesting [...]
Posted by Vlad Micu
PR & Marketing
Tuesday, October 19th, 2010

Celebrating 11 years of hard work at one of the fastest growing publishers in the game industry this month, Pete Hines, Bethesda’s vice president and head of PR and marketing, has grown his solo operation into a globally operating department. Right before diving into the recent launch of Fallout: New Vegas, Hines took the time to [...]
Posted by Vlad Micu
Development
Thursday, October 14th, 2010

Two weeks ago, the German based adventure game studio Animation Arts released Lost Horizon, their newest adventure title. Animation Arts’ managing director, Marco Zeugner, (middle) talked with us about how the company was founded, the challenges of conquering the German adventure market and why it’s smart to remain small.
Posted by Gamesauce Staff
GDC Online
Tuesday, October 12th, 2010

More people have played FrontierVille than all of Brian Reynolds‘ previous games combined. The man known for his work on Civilization II, Alpha Centauri, and Rise of Nations, has been with social-game publisher Zynga for a year-and-a-half, which is a long time in social games, he jokes. Speaking at a keynote for GDC Online, Reynolds [...]
Posted by Vlad Micu
Development
Monday, October 11th, 2010

Showing off the latest iteration of their first third-person shooter, Relic Entertainment’s game director Raphael van Lierop and principal designer Quinn Duffy were measuring reactions to the latest pre-alpha footage of Warhammer 40K: Space Marine they were showing off to press. We took up their valuable 15 minute break between a couple of press presentations to [...]
Posted by Vlad Micu
Development
Tuesday, October 5th, 2010

Not every student team that finishes their final year in college is as fortunate to have a game picked up by a major publisher. But Stunlock Studios got a golden ticket from Norwegian online game publisher Funcom and is now working tirelessly on their first commercial game called Bloodline Champions, a multiplayer online battle arena [...]
Posted by Vlad Micu
Development
Friday, October 1st, 2010

Krome Studios recently celebrated the release of their newest downloadable title Blade Kitten last week. Krome Studios’ Creative Director and creator of Blade Kitten Steve Stamatiadis took some time to talk to us about the challenges his team faced pitching the game to Atari, moving from a comic book concept to an actual game and tackling [...]