Posted by Gamesauce Staff
Development
Thursday, November 11th, 2010

Deborah Mars has been managing the chaos of producing for 20 years in publishing, media, and entertainment industries, which has no doubt contributed to her expertise as Senior Producer of External Development at Sony Computer Entertainment America. She sat down with Gamesauce to talk about her life’s calling—producing games that are accessible to players of [...]
Posted by Vlad Micu
PR & Marketing
Wednesday, November 10th, 2010

“I never imagined that I would work at an IT company,” Nevosoft’s PR manager Julia Lebedeva admits. Before joining Nevosoft and making her first plunge into the games biz, Lebedeva was a radio talkshow host at the Europe Pulse radio station in Tomsk, Siberia. “But now I’m here, I feel like it was my fate. [...]
Posted by Vlad Micu
Development
Tuesday, November 9th, 2010

Playfish London’s studio director Jeferson Valadares and his team have a big task ahead of them. Their mission: figure out what’s next for social games. For Valadares, that means bringing out more social emotions and narrative in games. “The first generation was about competition and leaderboards, but the second generation is more about self-expression,” says [...]
Posted by Gamesauce Staff
Business
Sunday, November 7th, 2010

Keynoting the IGDA Leadership Forum in San Francisco, PopCap Games vice president of corporate strategy and development John Vechey told the audience that in 2004 and early 2005, he and his fellow co-founders were offered $60 million to sell the company. While PopCap was known for extremely successful titles like Bejeweled, the offer came as [...]
Posted by Vlad Micu
Studio Spotlight
Friday, November 5th, 2010

“We started from a small apartment just to show our investors from the US that we were able to assemble a team and start a studio,” Vogster Entertainment’s head of development Maxim Novikov tells me while he gives me a tour of their Kyiv studio. “Our first big idea was to create a GTA MMO.” [...]
Posted by Gamesauce Staff
Business
Thursday, November 4th, 2010

German game operator Bigpoint has gained visibility with a unique approach to free-to-play browser-based games that’s garnered success, acclaim — and global expansion. Heiko Hubertz, a founder and chief executive of the firm, explains what makes their approach unique, discuses moving to San Francisco, and why they are betting everything on the American market. Soccer [...]
Posted by Vlad Micu
Development
Tuesday, November 2nd, 2010

“We looked at Idle Minds, the makers of Pain,” THQ Digital UK’s creative director Don Whiteford tells me when I asked him where he looked for examples of developers that understand digital downloadable games. “They’re listening to the customers, they’re learning and they’re feeding it back to make it an enjoyable experience and keep that [...]
Posted by Vlad Micu
Studio Spotlight
Monday, November 1st, 2010

Celebrating a full decade of development this year, Frogwares has become one of the largest independent game development studios in the Ukraine. Though they’re known for their multi-platform adventure titles starring Sherlock Holmes and Doctor Watson, their new ventures into casual games and even an MMORTS are just getting the momentum they deserve. We paid [...]