Posted by Vlad Micu
Business, Exclusive Interviews
Friday, December 31st, 2010

In the first part of his interview, EA’s general manager Ben Cousins looked back at his career in digital, turning an experiment into a separate business unit, why he never ever wants to go back to retail and shared some very valuable wisdom from his time as a producer. In this second part, we continue [...]
Posted by Vlad Micu
Development
Wednesday, December 29th, 2010

Having just finished the Big Thrills downloadable content pack for Trials HD, RedLynx’s Creative Director, Antti Ilvessuo (2nd from the right), takes some time to talk with us about the multi-platform background of the company, keeping their financial and creative independence, managing growth and what lies after digital.
Posted by Contributions
Blast From The Past, Fall 2009
Tuesday, December 28th, 2010

Noah Falstein looks back at his work on the legendary arcade game Sinistar, working in the the coin-op era, the birth of game designers and the aftermath of Sinistar. My first officially published computer game was a coin-operated arcade game called Sinistar, released by Williams Electronics in 1983. I’ve subsequently worked on a lot of [...]
Posted by Gamesauce Staff
Development
Friday, December 24th, 2010

Writer and designer Sande Chen reflects on her journey as a freelancer, breaks down the budding field of social game design, and recalls memories of working on her favorite role-playing games. From Serious Games to Social Games With a background as a games writer and serious games designer, Sande Chen is currently navigating the fairly [...]
Posted by Gamesauce Staff
Development
Thursday, December 16th, 2010

Kim Sellentin, Producer at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.
Posted by Gamesauce Staff
Business, Exclusive Interviews
Thursday, December 16th, 2010

President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.
Posted by Gamesauce Staff
Development
Thursday, December 16th, 2010

As a Content Strategist, Kate Edwards has had the opportunity to work with game titles including Halo 1, Halo 2, Fable, and Forza. “Some personal favorites from a process standpoint were all of the Age of Empires titles, as well as Jade Empire,” she shares. Most recently, she just finished work on Dance Central and [...]
Posted by Vlad Micu
Invisible
Wednesday, December 15th, 2010
Due to a slight error in the article’s dating and subsequent linking, the original interview with D’Accord Music Software’s Americo Amorim can be found here instead. Our sincere apologies for the inconvenience, The Gamesauce.org staff
Posted by Vlad Micu
Exclusive Interviews, PR & Marketing
Monday, December 13th, 2010

Having joined Gearbox two years ago, VP of Marketing Steve Gibson found himself in the middle of the studio’s structural change that allowed for daring and adventurous projects such as Borderlands and more recently the further development of Duke Nukem: Forever. We sat down with Gibson to talk about the upbeat atmosphere at the Gearbox [...]
Posted by Vlad Micu
Business
Thursday, December 9th, 2010

Joining EA at the roaring times of the publisher’s early interest in free to play titles, Ben Cousins was able to quickly rise in rank and devise the publisher’s strategy towards the free to play market. Now that he’s a general manager of the new free to play business unit at Easy Studios in Stockholm, [...]