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Easy Studios’ Ben Cousins on Avoiding Disasters, Building a Career in Games, the Sacrifices for Control and the Benefit of Being First (part 2)

Ben Cousins

In the first part of his interview, EA’s general manager Ben Cousins looked back at his career in digital, turning an experiment into a separate business unit, why he never ever wants to go back to retail and shared some very valuable wisdom from his time as a producer. In this second part, we continue [...]

Redlynx’s Antti Ilvessuo on their Multi-platform Background, Tuning to Perfection, Staying Indie and the Future of Digital

The Trials HD team near launch with Ilvessuo on the far right

Having just finished the Big Thrills downloadable content pack for Trials HD, RedLynx’s Creative Director, Antti Ilvessuo (2nd from the right), takes some time to talk with us about the multi-platform background of the company, keeping their financial and creative independence, managing growth and what lies after digital.

Reflections on the Birth of Sinistar

sinistar

Noah Falstein looks back at his work on the legendary arcade game Sinistar, working in the the coin-op era, the birth of game designers and the aftermath of Sinistar. My first officially published computer game was a coin-operated arcade game called Sinistar, released by Williams Electronics in 1983. I’ve subsequently worked on a lot of [...]

Cellufun’s Sande Chen on Freelancing, Social Games, and Writing for RPGs

Sande Chen

Writer and designer Sande Chen reflects on her journey as a freelancer, breaks down the budding field of social game design, and recalls memories of working on her favorite role-playing games. From Serious Games to Social Games With a background as a games writer and serious games designer, Sande Chen is currently navigating the fairly [...]

SEGA’s Kim Sellentin on Producing in a Learning Culture

Kim Sellentin

Kim Sellentin, Producer at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.

Thatgamecompany’s Kellee Santiago on Her Journey, Core Games, and Journey the Game

Kellee Santiago

President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.

Englobe Inc.’s Kate Edwards on Geopolitical Strategy, Culturalization, and Consulting

Kate Edwards

As a Content Strategist, Kate Edwards has had the opportunity to work with game titles including Halo 1, Halo 2, Fable, and Forza. “Some personal favorites from a process standpoint were all of the Age of Empires titles, as well as Jade Empire,” she shares. Most recently, she just finished work on Dance Central and [...]

D’Accord Music Software’s Americo Amorim on playing the music game, being a startup, and the importance of being lucky

Due to a slight error in the article’s dating and subsequent linking, the original interview with D’Accord Music Software’s Americo Amorim can be found here instead. Our sincere apologies for the inconvenience, The Gamesauce.org staff

Gearbox’s Steve Gibson on the catharsis of Borderlands and promoting a legend

Steve Gibson

Having joined Gearbox two years ago, VP of Marketing Steve Gibson found himself in the middle of the studio’s structural change that allowed for daring and adventurous projects such as Borderlands and more recently the further development of Duke Nukem: Forever. We sat down with Gibson to talk about the upbeat atmosphere at the Gearbox [...]

Easy Studios’ Ben Cousins on pioneering free-to-play at EA, his career in digital and how to be the best producer you can possibly be (part 1)

Ben Cousins

Joining EA at the roaring times of the publisher’s early interest in free to play titles, Ben Cousins was able to quickly rise in rank and devise the publisher’s strategy towards the free to play market. Now that he’s a general manager of the new free to play business unit at Easy Studios in Stockholm, [...]

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