Posted by Gamesauce Staff
Exclusive Interviews, Indie
Thursday, January 27th, 2011

Erin Robinson is a game designer who blazoned her way in the game industry by making much-loved free games such as Nanobots, Spooks and Little Girl in Underland. It helps that she can make her own concept art, too. Shareware For Life Even in her early years, Robinson was a fan of indie games. She played [...]
Posted by Vlad Micu
Studio Spotlight
Thursday, January 27th, 2011

Nikitova is not only one of the first art outsourcing studios in the Ukraine, but is now considered to be the largest game development services company in the Ukraine. They have built up quite the rep sheet with companies such as EA, Activision, Sony, Namco Networks, Oberon Media/Iplay, Trion Networks and Triumph Studios as their [...]
Posted by Gamesauce Staff
Exclusive Interviews
Tuesday, January 25th, 2011

Freelance writer Toiya Finley discusses writing for Academagia and shares her story of hope for other freelance writers who want to write for games. Text-Based Games Live Text-based games are making a comeback in the world of smartphones, handhelds, and good ol’ cell phones. Finley, who fairly recently transitioned her writing skills to the game [...]
Posted by Contributions
Contributions
Thursday, January 20th, 2011

Ola Holmdahl is CEO and game designer at Junebud AB. Ola’s previous career includes managing the game design program at the University of Skövde, doing lead game design at DICE and creating concept art for various games. In a previous life he was a freelance artist and an academic (but not at the same time). [...]
Posted by Vlad Micu
Studio Spotlight
Wednesday, January 19th, 2011

Codeglue’s CEO Peter de Jong and CTO Maurice Sibrandi recently celebrated the very special occasion of running their studio for an entire decade. The two founders have been friends since highschool and went to higher technical college together to study computer science. Their close friendship led them to create their own game studio in the [...]
Posted by Contributions
Fall 2009
Tuesday, January 18th, 2011

Why on earth would anyone start up an independent games development studio in a time when devs all over the world are being put to the sword? When even the biggest publishers are taking out their marketing inadequacies on our creative brothers and sisters on the battlefront, canning them rather than the people behind the [...]
Posted by Vlad Micu and Javier Sancho
Audio
Friday, January 14th, 2011

Audio designer and composer Jonathan van den Wijngaarden has had a career where illusions got broken and fairy tales did not really end happily ever after. After working at two of the Netherlands’ most promising studios that failed for aiming too high, he remains optimistic and takes the lessons learned into his own endeavors as [...]
Posted by Contributions
Fall 2009
Friday, January 7th, 2011

There will be many development people reading this who know exactly what I look like. And I don’t mean in some carefully-posed corporate photograph either. I mean in the shambolic, 3D, real-world flesh. In fact they will be far more familiar with my ugly appearance than that of just about any other co-worker from Marketing. [...]
Posted by Gamesauce Staff
Business, Exclusive Interviews
Thursday, January 6th, 2011

Great games can come from the most unexpected corners of the globe, sometimes years in the making before finding their rhythm. Brazil’s D’Accord Music Software started ten years ago. “We were doing music education software,” recalls chief executive Americo Amorim. The company made mostly PC-based downloadable products, which were very successful in schools. By 2007, [...]
Posted by Vlad Micu
Exclusive Interviews
Wednesday, January 5th, 2011

After almost a decade of being in executive and managerial positions at companies like Microsoft, WildTangent, Screenlife and most recently Gazillion Entertainment, industry veteran Stuart Moulder is now traveling the world in search of a new challenge. “If I was a corporate, political kind of person, then that was right,” Moulder says about his previous [...]