Gamesauce Challenge Announces Global Game Jam Winners

The GGJ2011 Poster by Sjors Houkes

We have announced the ten winners of the Gamesauce Challenge for the IGDA Global Game Jam!

The ten winning games were selected from the 1487 games that were developed last weekend during the Global Game Jam 2011. Each winning team has been awarded the opportunity to showcase their game during Casual Connect Europe on Thursday, February 10, 2011 in Hamburg, Germany and all-access passes to Casual Connect Europe and three nights of accommodation.

Submissions were judged based on the potential of their teams to create commercially viable projects and meet with publishers during Casual Connect Europe. Each Global Game Jam site was given the opportunity to nominate their very best project for the contest.

The Rhythm of the Stars team from Finland

The Rhythm of the Stars team from Tampere, Finland

The Winners (in alphabetical order)

Death Pizza
Turku, Finland
Sabastian Jakaus, Tatu-Pekka Saarinen, Arash John Sammander. [email]

Hamsters and Plague
Oulu, Finland
Mika Oja, Teemu Kaukoranta. [email]

The Last Fleet
Capetown, South Africa
Marc Luck, Luke Marcus Viljoen, Rodain Joubert. [email]

Ned, You Really Suck the Life Out of a Room
New York, USA
Team NED: New York, USA, Randall Li, Chris Makris, Ben Norskov, Matthew LoPresti, Roger Cheng. [email]

Planetary Plan C
Curitiba, Brazil
Henrique Schlatter Manfroi, Pedro Medeiros de Almeida, Amora B., Karen Garcia, Rafael Miranda Gomes, Rodrigo Braz Monteiro, Fernando Su, Ne Sasaki. [email]

Rhythm of the Stars
Tampere, Finland
Pekka Kujansuu, Olli Etuaho, Juho Korhonen, Aki Jäntti. [email]

Bremen, Germany
Kolja Lubitz, Jannik Waschkau, Carsten Pfeffer, Jan Niklas Hasse. [email]

Snobli Run
Kajaani, Finland
Veli Vainio & Ilkka Leino. [email]

Manila, Philippines
Marnielle Lloyd Estrada. [email]

Ultimate celebration
Rochester, New York, USA
Lane Lawley, Brian Soulliard, Devin Ford, Lawrence Jung, Kevin MacLeod. [email]

The Somyeol2D team from Bremen, Germany

The Somyeol2D team from Bremen, Germany

The Runner Ups (in alphabetical order)

Dramatic Extinction
Hamar, Norway
Stig-Owe Sandvik, Kenneth Aas Hansen, Andreas Fuglesang.

Utrecht, The Netherlands
Jan Willem Nijman, Rami Ismail, Jonathan Barbosa Rutger Muller, Paul Veer, Laurens de Gier.

How to Kill Pandas
Pelitalo Outokumpu, Finland
Antti Piironen, Anssi Pehrman, Tuuka Rinkinen, Salla Hakko, Heikki Koljonen, Hannu-Pekka Rötkö, Lauri Salo, Juho-Petteri Yliuntinen, Lari Strand, Henry Härkönen, Sina Aho.

Johann Sebastian Joust!
Copenhagen Game Collective
Douglas Wilson, Nils Deneken, Lau Korsgaard, Sebbe Selvig, Patrick Jarnveldt.

Córdoba,  Argentina
Ezequiel Soler, German A. Martin, Carla Soledad Corcoba.

Make sure to participate in the IGDA Global Game Jam next year for your opportunity to win!



21 comments on “Gamesauce Challenge Announces Global Game Jam Winners
  1. Pingback: Global Game Jam 2011 – Planetary Plan C | Higher-Order Fun

  2. Pingback: Brasil vence a Global Game Jam! | Fauna Urbana

  3. Pingback: Brasil vence a Global Game Jam! | Fauna Urbana

  4. Pingback: Tweets that mention Gamesauce Challenge Announces Global Game Jam Winners | Gamesauce: Global Inspiration for Game Developers --

  5. Pingback: Grupo de desenvolvedores independentes brasileiros é premiado em concurso internacional de desenvolvimento de jogos | Buba Tech

  6. Pingback: Equipe brasileira do Global Game Jam ganha prêmio internacional | Select Game

  7. A GGJ nomination is a great honor and privilege for us at team “Death Pizza.” It is events like GGJ that gives us budding designers / developers a chance to show the world that huge teams, big budgets, and several years of development can make an awesome game, but at the same time so can 48 hours, dedication, and massive amounts of junk food. The extreme time limit allows us to forget about all the bells and whistles, and instead concentrate on what matters most, making a fun game.

    Thank you to gamesauce, GGJ, GGJ Finland, and all the sponsors from around the world for making this event viable. Congratulations to all the other nominees and all the other GG Jammers, we are all winners in my book.

    Arash John Sammander
    Concept Designer
    TEAM “Death Pizza”

  8. Pingback: Arash John Sammander » Archive » DEATH PIZZA makes top 10 @ GGJ!!!

  9. It’s quite exciting to see that our game stood out from all those 1500+ games and was listed on the RunnerUps list. It is extremely nice surprise!

    Oh. That first name on the runnerup list, at How to Kill Pandas, it shout be: Antti Piironen, not Annti Piironen :D Could you fix that, pretty please?

    No sweat, i make hundreds of typos every day and the I wonder why my scripts wont compile :P

    -Antti Piironen

  10. Pingback: Stuff that happened to you today but is not worth another thread

  11. Pingback: O brasileiro Planetary Plan C é um dos vencedores do Global Game Jam 2011 | Kotaku Brasil

  12. Pingback: GRC – Game Research Center » Open House III and Game Jam report

  13. Pingback: Finland cleans the table in Gamesauce Challenge! « Finnish Game Jam 2011

  14. Pingback: 10 amazing GGJ games! | Indie Game Developer Breakdance McFunkypants

  15. Pingback: The Gamesauce Challenge Announces the winners! « Lawrence Jung's Memories

  16. Pingback: Global Game Jam Games « Devin Ford's Portfolio

  17. Pingback: Brasil no Global Game Jam! | Jera Software Ágil

  18. Pingback: QCF Design

  19. Pingback: Global Game Jam 2011 | Resolution Magazine

  20. Pingback: Death Pizza (Global Game Jam 2011) | Arash John Sammander

  21. Pingback: Rhythm of the Stars is going to Casual Connect 2011 | Polygon Toys