Gamesauce Challenge Announces Global Game Jam Winners
Online Wednesday, February 2nd, 2011
We have announced the ten winners of the Gamesauce Challenge for the IGDA Global Game Jam!
The ten winning games were selected from the 1487 games that were developed last weekend during the Global Game Jam 2011. Each winning team has been awarded the opportunity to showcase their game during Casual Connect Europe on Thursday, February 10, 2011 in Hamburg, Germany and all-access passes to Casual Connect Europe and three nights of accommodation.
Submissions were judged based on the potential of their teams to create commercially viable projects and meet with publishers during Casual Connect Europe. Each Global Game Jam site was given the opportunity to nominate their very best project for the contest.
The Winners (in alphabetical order)
Death Pizza
Turku, Finland
Sabastian Jakaus, Tatu-Pekka Saarinen, Arash John Sammander. [email]
Hamsters and Plague
Oulu, Finland
Mika Oja, Teemu Kaukoranta. [email]
Capetown, South Africa
Marc Luck, Luke Marcus Viljoen, Rodain Joubert. [email]
Ned, You Really Suck the Life Out of a Room
New York, USA
Team NED: New York, USA, Randall Li, Chris Makris, Ben Norskov, Matthew LoPresti, Roger Cheng. [email]
Planetary Plan C
Curitiba, Brazil
Henrique Schlatter Manfroi, Pedro Medeiros de Almeida, Amora B., Karen Garcia, Rafael Miranda Gomes, Rodrigo Braz Monteiro, Fernando Su, Ne Sasaki. [email]
Rhythm of the Stars
Tampere, Finland
Pekka Kujansuu, Olli Etuaho, Juho Korhonen, Aki Jäntti. [email]
Somyeol2D
Bremen, Germany
Kolja Lubitz, Jannik Waschkau, Carsten Pfeffer, Jan Niklas Hasse. [email]
Snobli Run
Kajaani, Finland
Veli Vainio & Ilkka Leino. [email]
Speck
Manila, Philippines
Marnielle Lloyd Estrada. [email]
Ultimate celebration
Rochester, New York, USA
Lane Lawley, Brian Soulliard, Devin Ford, Lawrence Jung, Kevin MacLeod. [email]
The Runner Ups (in alphabetical order)
Dramatic Extinction
Hamar, Norway
Stig-Owe Sandvik, Kenneth Aas Hansen, Andreas Fuglesang.
Glitchhiker
Utrecht, The Netherlands
Jan Willem Nijman, Rami Ismail, Jonathan Barbosa Rutger Muller, Paul Veer, Laurens de Gier.
How to Kill Pandas
Pelitalo Outokumpu, Finland
Antti Piironen, Anssi Pehrman, Tuuka Rinkinen, Salla Hakko, Heikki Koljonen, Hannu-Pekka Rötkö, Lauri Salo, Juho-Petteri Yliuntinen, Lari Strand, Henry Härkönen, Sina Aho.
Johann Sebastian Joust!
Copenhagen Game Collective
Douglas Wilson, Nils Deneken, Lau Korsgaard, Sebbe Selvig, Patrick Jarnveldt.
MeteorCrash
Córdoba, Argentina
Ezequiel Soler, German A. Martin, Carla Soledad Corcoba.
Make sure to participate in the IGDA Global Game Jam next year for your opportunity to win!







[...] our efforts, we were rewarded with the title of being one of the 10 winners of the GGJ11 according to Gamesauce. It was an incredibly rewarding event, and I highly recommend every aspiring game developer to join [...]
[...] Dentre os 1500 jogos desenvolvidos no mundo inteiro, o jogo brasileiro foi nomeado pela editora européia gamesauce como um dos 10 melhores. O post da nominação está no site da editora. [...]
[...] Dentre os 1500 jogos desenvolvidos no mundo inteiro, o jogo brasileiro foi nomeado pela editora européia gamesauce como um dos 10 melhores. O post da nominação está no site da editora. [...]
[...] This post was mentioned on Twitter by Ciro, 小野憲史, Gamesauce, Finnish Game Jam, psqdan and others. psqdan said: http://gamesauce.org/news/2011/02/02/gamesauce-challenge-announces-global-game-jam-winners/ <—- Gamesauce challenge winners #ggj11 [...]
[...] Dentre os 1500 jogos desenvolvidos no mundo inteiro, o jogo brasileiro foi nomeado pela editora européia gamesauce como um dos 10 melhores. O post da nominação está no site http://gamesauce.org/news/2011/02/02/gamesauce-challenge-announces-global-game-jam-winners/ . [...]
[...] C, game que foi feito aqui no Brasil na PUC-Curitiba. O game ficou entre os 10 melhores do evento, segundo o GameSauce, e isso é um feito extraordinário, por conta das quase 1500 submissões que foram enviadas pelos [...]
A GGJ nomination is a great honor and privilege for us at team “Death Pizza.” It is events like GGJ that gives us budding designers / developers a chance to show the world that huge teams, big budgets, and several years of development can make an awesome game, but at the same time so can 48 hours, dedication, and massive amounts of junk food. The extreme time limit allows us to forget about all the bells and whistles, and instead concentrate on what matters most, making a fun game.
Thank you to gamesauce, GGJ, GGJ Finland, and all the sponsors from around the world for making this event viable. Congratulations to all the other nominees and all the other GG Jammers, we are all winners in my book.
Arash John Sammander
Concept Designer
TEAM “Death Pizza”
[...] Gamesauce Announcement [...]
It’s quite exciting to see that our game stood out from all those 1500+ games and was listed on the RunnerUps list. It is extremely nice surprise!
Oh. That first name on the runnerup list, at How to Kill Pandas, it shout be: Antti Piironen, not Annti Piironen
Could you fix that, pretty please?
No sweat, i make hundreds of typos every day and the I wonder why my scripts wont compile
-Antti Piironen
[...] the Global Game Jam and the team that Luke was in (The Last Fleet) cam in third out of 1487 games Global Game Jam Winners They want Luke and his team to fly over to Germany (which we can't afford), they would pay for [...]
[...] Game Jam 2011. Desses, apenas 10 – ou 0,6% de todos os jogos – foram escolhidos como vencedores do Gamesauce Challenge, que premia os desenvolvedores dos melhores e mais comercialmente viáveis jogos do evento com a [...]
[...] GameSauce competition: http://gamesauce.org/news/2011/02/02/gamesauce-challenge-announces-global-game-jam-winners/ © Game Research [...]
[...] 3, 2011 at 7:12 pm · Filed under News The winners of Gamesauce Challenge have been published and the results can be described with one word: EPIC! Among the ten winning [...]
[...] 2011 is over, the best of the best are starting to come to light. Most recently, Gamesauce today announced ten winning games that were developed last [...]
[...] The Winners – we are towards the middle of the page [...]
[...] 4-5 minutes). I did most of the level design on the project. The game was selected by Gamesauce as one of the top 10 games of the 2011 Global Game Jam, out of nearly 1,500 [...]
[...] não é que os caras da MiniBoss levaram denovo e agora com uma equipe contando com alguns reforços. Eles estarão em Hamburgo, na Alemanha, dia [...]
[...] I can’t believe we forgot to blag about The Last Fleet being selected as a Gamesauce Challenge winner! Marc and Rodain were invited to Casual Connect Europe (which is just about to end) but we’re [...]
[...] All games are playable at: http://www.globalgamejam.org/games/2011 and the global winners have been announced here: http://gamesauce.org/news/2011/02/02/gamesauce-challenge-announces-global-game-jam-winners/ [...]