Timo Dries, Super Product Manager at Wooga, has attended many presentations over the past few years. “I have heard presentations on numbers, on KPIs and on measuring everything. But only once have I heard a presentation discussing love and passion,” Dries recalls, “Love and passion are the reasons I go to work each day: love for my team and passion for the product. This is something worth sharing.”
An unquestionable, unstoppable passion for games
Timo Dries is a long time game enthusiast whose passion for games comes through loud and clear. He became excited about video games in the 1990s, and he hasn’t stopped playing since. His preferred console is the Super Nintendo Entertainment System, with Super Bomberman 2 as an example of the most nearly perfect game mechanic. “It doesn’t need high end 3D graphics or symphony orchestras; Super Bomberman 2 inspired me from the beginning, and after 15 years, dropping bombs still gives me goose bumps,” he says with a gleam in his eye.
Questionable companions…and rainbow goo
While he was at university, he began working for Nickelodeon, where he met Stephanie Kaiser. A few weeks later, she left to begin work at a tiny company few had ever heard of, with the unpronounceable name of Wooga. A year later, Dries was ready for a new adventure when Stephanie offered him a job at Wooga. “I didn’t even know exactly what this job would be,” remembers Dries,” but was intrigued at the idea of monsters working on a farm.” Timo jokes, “Wooga’s importance to the games industry ecosystem stems from its position as the first company to make money from virtual magic wands and virtual rainbow goo!” He claims his proudest professional moment was high-fiving Ryan Henson Creighton (creator, with his daughter, of Sissy’s Magical Popcorn Adventure), after giving a talk at Casual Connect Seattle.
The future according to Timo
As Dries looks toward the future, he hopes developers will take full advantage of the possibilities the new mobile devices are opening up. As he says, “It is not enough to just port browser or console games to an iPhone without really taking care to rethink the game for that device.” Such things as shaking, moving and twisting the devices offer endless opportunities to create in new ways.