Europe 2015Video Coverage

Fredrik Fors Hansen and Creating Memorable Moments | Casual Connect Video

May 8, 2015 — by Catherine Quinton

Correct issues early on, 'Test early, fail early!' - Fredrik Fors HansenTweet Me

As a part of their session at Casual Connect Europe 2015, Aurora Klaeboe Berg and Fredrik Fors Hansen spoke about their success Fun Run. Fredrik discussed and broke down the game design decisions behind the hit game Fun Run and requirements for the successful sequel. He explains the most important aspect of Fun Run: “The introduction of multi-player to Fun Run is of immense importance. It adds the valuable outcome, it adds the intense races, you never get bored from it, you get constant challenges, you can strive to hit the leader boards, [and] you you can have the most important of it all – the social aspect, combined with competition”.

Europe 2015Video Coverage

Dmitry Terekhin: Building a Company | Casual Connect Video

May 7, 2015 — by Catherine Quinton

'If you see any trends in the market, you should be fast to stick to those trends'. - Dmitry TerekhinTweet Me

Dmitry Terekhin’s presentation at Connect Europe 2015 was chock-full of advice on how to navigate the constant changes in the mobile gaming market. In an industry with constantly evolving trends, Dmitry advises that “if you see any trends in the market, you should be fast to stick to those trends and to make it a part of your strategy”.

Europe 2015Video Coverage

Fabian Ahmadi: Advocating the Future of Overwolf | Casual Connect Video

May 4, 2015 — by Catherine Quinton

'The market is definitely only going to get bigger from where we are today'. - Fabian AhmadiTweet Me

In his session at Casual Connect Europe 2015, Fabian Ahmadi explored the opportunities for app developers in the hardcore PC market. Fabian explained, “It’s a very fast growing market and it’s the early days for the apps in the hardcore gaming space. It would be very cool if I could raise some awareness that this market exists. It’s definitely only going to get bigger from where we are today”.

Europe 2015Video Coverage

Pavel Carpov: Facing the Challenges of Creation with Originality | Casual Connect Video

April 28, 2015 — by Catherine Quinton

'Those with no ideas will be punished'. - Pavel CarpovTweet Me

In his session at Casual Connect Europe 2015, Pavel Carpov shared Spooky House Studios‘ experience in designing and developing small games and then bringing them to the top of the AppStore’s charts. One of his favorite practices in development is when they have idea meetings. “It is a weekly meeting of all the team to share their ideas for the new games and also a way for all of the team to participate in game design. You cannot opt out of it. Those with no ideas will be punished”, explained Pavel.

Europe 2015Video Coverage

Karel Crombecq and the Mayan Death Robots | Casual Connect Video

March 28, 2015 — by Catherine Quinton


Karel Crombecq is a huge believer that “Game design should not take place in your basement, but out there in the wild, as a social interaction between your audience, your friends and your team!” He told his audience at Casual Connect Europe 2015, “If you listen to other people, to strangers and you really listen and you accept their feedback and their critique, your game will be better for it”.


Europe 2015Video Coverage

Dejan Omasta: Scorching the Competition | Casual Connect Video

March 16, 2015 — by Catherine Quinton


In Dejan Omasta’s session at Casual Connect Europe 2015, Dejan explains what you should know when starting an indie studio, including project management and client communication. He says. “We really try to give 100% of ourselves because this is basically who we are. When you are a small indie studio, you really have to use your strengths”. He further explains, “Splitting between client and indie project is key”.