Europe 2015Video Coverage

Karel Crombecq and the Mayan Death Robots | Casual Connect Video

March 28, 2015 — by Catherine Quinton


Karel Crombecq is a huge believer that “Game design should not take place in your basement, but out there in the wild, as a social interaction between your audience, your friends and your team!” He told his audience at Casual Connect Europe 2015, “If you listen to other people, to strangers and you really listen and you accept their feedback and their critique, your game will be better for it”.


Europe 2015Video Coverage

Dejan Omasta: Scorching the Competition | Casual Connect Video

March 16, 2015 — by Catherine Quinton


In Dejan Omasta’s session at Casual Connect Europe 2015, Dejan explains what you should know when starting an indie studio, including project management and client communication. He says. “We really try to give 100% of ourselves because this is basically who we are. When you are a small indie studio, you really have to use your strengths”. He further explains, “Splitting between client and indie project is key”.

Belgrade 2014Live CoverageVideo Coverage

Maciej Mróz: Preparing for the Cultural Shift | Casual Connect Video

November 23, 2014 — by Catherine Quinton


Maciej Mróz shared the experience his team had with growth within the company in his session at Casual Connect Eastern Europe 2014. “So when you grow, things start to break down,” he says. “Obviously it’s not something that happens overnight, but it does, and it’s because you have a successful product, and the product grows in complexity.”


Belgrade 2014Live CoverageVideo Coverage

Vladimir Gersl: Challenge Accepted! | Casual Connect Video

November 21, 2014 — by Catherine Quinton


Vladimir Gersl discussed the transition from working in a big company to turning indie during his session at Casual Connect Eastern Europe 2014. “Use AAA games rigid processes for vision, budget & planning,” he explained. “But as indie, stay flexible and iterate a lot to find the perfect process that will suit you.”