Stories written by Contributions
Posted by Contributions
Contributions
Monday, February 14th, 2011

Richard Rabil is a technical writer, aspiring game writer, RPG enthusiast, and designer and creator of Dialogue Junkie. He has a passion for understanding the power of language in interactive digital media, as reflected by his graduate studies in Technical Communication and his research interests in the way video games engage people. When he’s not [...]
Posted by Contributions
Contributions
Thursday, February 3rd, 2011

Brandon Wu is the founder and CEO of Studio Pepwuper. Brandon’s previous career includes strategic consulting at Sony and leading a testing team at Electronic Arts. In a previous life, he was an MBA, a economics major, and an owner of an office supply company. Now he spends his time making games, writing blog posts, [...]
Posted by Contributions
Contributions
Thursday, January 20th, 2011

Ola Holmdahl is CEO and game designer at Junebud AB. Ola’s previous career includes managing the game design program at the University of Skövde, doing lead game design at DICE and creating concept art for various games. In a previous life he was a freelance artist and an academic (but not at the same time). [...]
Posted by Contributions
Fall 2009
Tuesday, January 18th, 2011

Why on earth would anyone start up an independent games development studio in a time when devs all over the world are being put to the sword? When even the biggest publishers are taking out their marketing inadequacies on our creative brothers and sisters on the battlefront, canning them rather than the people behind the [...]
Posted by Contributions
Fall 2009
Friday, January 7th, 2011

There will be many development people reading this who know exactly what I look like. And I don’t mean in some carefully-posed corporate photograph either. I mean in the shambolic, 3D, real-world flesh. In fact they will be far more familiar with my ugly appearance than that of just about any other co-worker from Marketing. [...]
Posted by Contributions
Blast From The Past, Fall 2009
Tuesday, December 28th, 2010

Noah Falstein looks back at his work on the legendary arcade game Sinistar, working in the the coin-op era, the birth of game designers and the aftermath of Sinistar. My first officially published computer game was a coin-operated arcade game called Sinistar, released by Williams Electronics in 1983. I’ve subsequently worked on a lot of [...]
Posted by Contributions
Cover Story, Fall 2009, Main Cover Story
Tuesday, December 7th, 2010

Trip Hawkins of Digital Chocolate discusses the early days of EA, the core principal the publisher was started with, launching the 3DO game console, licensing technology, Digital Chocolate and much more in this issue’s cover story Let’s talk about the launch of EA. What got you started? Well, you really have to think back to [...]
Posted by Contributions
Fall 2009, Industrial Depression
Wednesday, December 1st, 2010

When you tell people you make games for a living they generally say something like, “Wow, that doesn’t even sound like a job,” or “If that’s work, what could you possibly do for fun?” And for the most part it’s true: Making games beats the heck out of, say, cleaning sewers or performing rectal exams [...]
Posted by Contributions
Exclusive Interviews
Saturday, November 27th, 2010

Don Daglow is what we would call an elder-statesman of the game industry, with a career longer than most, and touching all facets from executive to designer. Taking a long view of change, he talks to Gamesauce about how developers can balance business and creative concerns, and still win by unleashing the mad scientist, and [...]
Posted by Contributions
10 Questions, Fall 2009
Monday, November 22nd, 2010

Scott Miller of 3D Realms discusses Duke Nukem, publishers, Tomb Raider, Hollywood, Star Wars, the importance of a strong lead and fixing the industry in 10 Questions from the Fall 2009 issue of the Gamesauce Magazine. 1) We keep hearing about transmedia. What exactly does that mean, anyway? Star Wars is my best example of [...]