Blizzard’s Brian Kindregan on Realizing Your Dreams, Not Relying on a Straight Career Path and How Being Too Stupid To Give Up Got Him Where He Is!

In the short space between numerous exciting projects, Gamesauce got an opportunity to speak to Blizzard’s lead writer on the Diablo development team Brian Kindregan about storytelling, changes within the movie business and why he switched to the games industry, where he worked for Bioware before ending up with Blizzard. Plus, he explains the key…

Astralax’s Alexey Sedov on developing out of curiosity, being an programmer in the Soviet era and flying completely solo as an indie

“The company only has one person, so you’re actually talking to the whole company”, Alexey Sedov from Astralax mentioned when he was asked about the size of his enterprise. Mr. Sedov from the Russian federal republic of Tatarstan has been programming for more than 20 years and is mostly known for developing Magic Particles, the…

Elonka Dunin on Online Games, Keeping Up as an Online Gaming Pioneer, and Fantasy University

Elonka Dunin is a game developer who has twenty years of experience in the industry with her. She advocates for the online game genre and co-founded the International Game Developers Association’s Online Games Group. She shares her start in the game industry, reflections on a constantly changing industry, and her current work on Fantasy University…

D’Accord Music Software’s Americo Amorim on playing the music game, being a startup, and the importance of being lucky

Great games can come from the most unexpected corners of the globe, sometimes years in the making before finding their rhythm. Brazil’s D’Accord Music Software started ten years ago. “We were doing music education software,” recalls chief executive Americo Amorim. The company made mostly PC-based downloadable products, which were very successful in schools. By 2007,…