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Simutronics’ Elonka Dunin on Online Games, Keeping Up as an Online Gaming Pioneer, and Fantasy University

Elonka Dunin

Elonka Dunin is a game developer who has twenty years of experience in the industry with her. She advocates for the online game genre and co-founded the International Game Developers Association’s Online Games Group. She shares her start in the game industry, reflections on a constantly changing industry, and her current work on Fantasy University [...]

Game Designer Erin Robinson on Free Games and Indie Life

Erin Robinson

Erin Robinson is a game designer who blazoned her way in the game industry by making much-loved free games such as Nanobots, Spooks and Little Girl in Underland. It helps that she can make her own concept art, too. Shareware For Life Even in her early years, Robinson was a fan of indie games. She played [...]

Writer Toiya Finley Talks About Text-Based Games and Paths to Game Writing

Academagia: The Making of Mages is both a life sim and a text-based RPG. Players characters live through their first year at the Academagia.

Freelance writer Toiya Finley discusses writing for Academagia and shares her story of hope for other freelance writers who want to write for games. Text-Based Games Live Text-based games are making a comeback in the world of smartphones, handhelds, and good ol’ cell phones. Finley, who fairly recently transitioned her writing skills to the game [...]

D’Accord Music Software’s Americo Amorim on playing the music game, being a startup, and the importance of being lucky

Americo Amorim

Great games can come from the most unexpected corners of the globe, sometimes years in the making before finding their rhythm. Brazil’s D’Accord Music Software started ten years ago. “We were doing music education software,” recalls chief executive Americo Amorim. The company made mostly PC-based downloadable products, which were very successful in schools. By 2007, [...]

Cellufun’s Sande Chen on Freelancing, Social Games, and Writing for RPGs

Sande Chen

Writer and designer Sande Chen reflects on her journey as a freelancer, breaks down the budding field of social game design, and recalls memories of working on her favorite role-playing games. From Serious Games to Social Games With a background as a games writer and serious games designer, Sande Chen is currently navigating the fairly [...]

SEGA’s Kim Sellentin on Producing in a Learning Culture

Kim Sellentin

Kim Sellentin, Producer at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.

Thatgamecompany’s Kellee Santiago on Her Journey, Core Games, and Journey the Game

Kellee Santiago

President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.

Englobe Inc.’s Kate Edwards on Geopolitical Strategy, Culturalization, and Consulting

Kate Edwards

As a Content Strategist, Kate Edwards has had the opportunity to work with game titles including Halo 1, Halo 2, Fable, and Forza. “Some personal favorites from a process standpoint were all of the Age of Empires titles, as well as Jade Empire,” she shares. Most recently, she just finished work on Dance Central and [...]

Fall Line Studio’s Tim Huntsman on the five pillars of game making

Tim Huntsman

There’s an old joke among game producers, that the job is herding cats. “What we’re doing,” explains Tim Huntsman, “We’re herding people across multiple disciplines.” The senior producer from Disney’s Fall Line Studio goes deeper into the topic, saying that programmers speak a different language than artists. “There are sub-dialects within that,” chuckles Huntsman. Creative [...]

Stephanie O’Malley Deming on Localization at Activision, XLOC, and Worldwide

Stephanie O’Malley Deming

XLOC’s president and co-founder Stephanie O’Malley Deming just wrapped working with Activision on a very high profile game coming out this holiday. “That end-of-the-project push is so exciting and exhilarating. For a game of that size, there are so many loose ends to wrap up. From a production perspective, you need to be quick, focused and [...]

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