Penka Kouneva on Game Audio Enhancing the Narrative Experience, the Interactive Design of Music, and Cinematic Experiences in Games

Penka Kouneva was born and raised in Sofia, Bulgaria, where she began piano lessons at an early age, and wrote music for children’s theater as a teenager. In 1990, she arrived in the US to study composition at Duke University on a graduate fellowship. In 1999, she moved to Los Angeles to begin her career…

BrainPOP’s Allisyn Levy on video games in education, BrainPop’s goals with animation, and top quality educational games through GameUp

In a world filled with boring educational games that are only purchased by grandparents, Allisyn Levy is part of a company that is creating games that are not only educational, but are also entertaining.  Levy received her Bachelors of Elementary Education, Art, and Art History from Skidmore College, and earned a Masters of Education in…

David Edery of Spry Fox on his love of gaming, building Spry Fox, and the future of the Free-to-Play market

Free-to-play (F2P) games are quickly becoming a significant portion of the videogame industry. Though people outside of the gaming industry would be surprised by a business model that gives away products for free, F2Ps have become a fantastic and financially successful way to build a brand, generate advertising revenue, and get people so interested in…

Edgars Strods of Odnoklassniki on his love of gaming and understanding the social gaming market in Russia and Eastern Europe

What most Americans know about Russia and Eastern Europe is typically what they see in James Bond and other “cold war” movies. This means that the average American is not only unaware of the area’s rich cultural traditions, but also the rapid rise of social gaming taking place. With a potential user base of hundreds…

Ubisoft’s Dan Vargas on Marvel Avengers: Battle for Earth, Comic-Book-Based Videogames, and Seeing the Game Industry Mature

Dan Vargas is the current Art Director for Ubisoft’s Marvel Avengers: Battle for Earth. In addition to his work on Battle for Earth, he has also designed some of the worlds in Assassin’s Creed III as a Senior Artist. In addition to Marvel’s Avengers, Vargas has years of experience working with other Marvel characters. Prior to working…

Smart Bomb’s Clark Stacey on Children’s Games, Building a Franchise, and the business of Casual Game Development

With a career starting in 1995, Stacey has pushed his company to develop innovative technologies and approaches to game design. As a student at the University of Utah in the early 90s majoring in English, Philosophy, and Classics, Stacey thought that his “career path lay through academia.” After becoming involved with the videogame industry in…

Spiderweb Software’s Jeff Vogel on getting started in the biz, getting on Steam and using storytelling in videogames

The mid-1990s was a period of significant changes for the videogame industry.  Arcades were beginning to decline as home console systems became more popular, the Nintendo NES would be discontinued in 1995, and computer games were increasing in popularity.  Specifically, 1994 saw id Software’s Doom II: Hell on Earth and Bullfrog Production’s Theme Park become…