Stories written by VladVlad Micu is a game industry professional currently located in the Netherlands. He possesses a Bachelor in Communications and recently finished a Masters degree in New Media and Digital Culture at the University of Utrecht. In 2007, he founded his own company; VGVisionary to build up is contacts and experience within the industry. During that time, he has had the opportunity to travel the world, interview hundreds of game professionals and attend numerous trade shows, as well as work on several video games himself. He’s written for media outlets out of various countries including GMR magazine, Control Magazine and foreign media such as CriticalGamer.co.uk, XBLAFans.com and Game Mode Magazine. Vlad Micu most recently held the position of European coverage for Gamesauce.org, but has now gone back to freelancing for the website and looking for a new direction in his career in games.
Posted by Vlad Micu
Development
Monday, February 21st, 2011

“When I was a kid, my dad used to drop me off at the cinema,” Kevin Richardson, Senior Producer at Nickelodoen Kids and Family Games Group recalls. “The first movie I remember was Santa Claus conquers the Martians. Even as a kid I knew it was bad!” We sat down with Richardson to talk about [...]
Posted by Vlad Micu
Studio Spotlight
Thursday, January 27th, 2011

Nikitova is not only one of the first art outsourcing studios in the Ukraine, but is now considered to be the largest game development services company in the Ukraine. They have built up quite the rep sheet with companies such as EA, Activision, Sony, Namco Networks, Oberon Media/Iplay, Trion Networks and Triumph Studios as their [...]
Posted by Vlad Micu
Studio Spotlight
Wednesday, January 19th, 2011

Codeglue’s CEO Peter de Jong and CTO Maurice Sibrandi recently celebrated the very special occasion of running their studio for an entire decade. The two founders have been friends since highschool and went to higher technical college together to study computer science. Their close friendship led them to create their own game studio in the [...]
Posted by Vlad Micu
Exclusive Interviews
Wednesday, January 5th, 2011

After almost a decade of being in executive and managerial positions at companies like Microsoft, WildTangent, Screenlife and most recently Gazillion Entertainment, industry veteran Stuart Moulder is now traveling the world in search of a new challenge. “If I was a corporate, political kind of person, then that was right,” Moulder says about his previous [...]
Posted by Vlad Micu
Business, Exclusive Interviews
Friday, December 31st, 2010

In the first part of his interview, EA’s general manager Ben Cousins looked back at his career in digital, turning an experiment into a separate business unit, why he never ever wants to go back to retail and shared some very valuable wisdom from his time as a producer. In this second part, we continue [...]
Posted by Vlad Micu
Development
Wednesday, December 29th, 2010

Having just finished the Big Thrills downloadable content pack for Trials HD, RedLynx’s Creative Director, Antti Ilvessuo (2nd from the right), takes some time to talk with us about the multi-platform background of the company, keeping their financial and creative independence, managing growth and what lies after digital.
Posted by Vlad Micu
Invisible
Wednesday, December 15th, 2010
Due to a slight error in the article’s dating and subsequent linking, the original interview with D’Accord Music Software’s Americo Amorim can be found here instead. Our sincere apologies for the inconvenience, The Gamesauce.org staff
Posted by Vlad Micu
Exclusive Interviews, PR & Marketing
Monday, December 13th, 2010

Having joined Gearbox two years ago, VP of Marketing Steve Gibson found himself in the middle of the studio’s structural change that allowed for daring and adventurous projects such as Borderlands and more recently the further development of Duke Nukem: Forever. We sat down with Gibson to talk about the upbeat atmosphere at the Gearbox [...]
Posted by Vlad Micu
Business
Thursday, December 9th, 2010

Joining EA at the roaring times of the publisher’s early interest in free to play titles, Ben Cousins was able to quickly rise in rank and devise the publisher’s strategy towards the free to play market. Now that he’s a general manager of the new free to play business unit at Easy Studios in Stockholm, [...]
Posted by Vlad Micu
Development
Friday, December 3rd, 2010

Katamari Damacy creator Keita Takahashi is working on more than games and loving it. Stirring up dust after leaving Namco Bandai last year, he and his wife Asuka Sakai are tending to their own company Uvula with a focus on music and games. We sat down with Takahashi to talk about his remaining interest for [...]