Indie Winners of Flash GAMM 2012 Game Contest Invited to Casual Connect Europe Conference

During the fifth edition of the Flash GAMM conference in Kiev, Ukraine fifteen indie game developers were selected by the Casual Games Association (CGA) to receive an Innovation Scholarship, including a free airplane tickets and full conference passes to the Casual Connect Europe conference and the opportunity to show their games in Hamburg. The winning games included Red Ball 4, Dino…

Joju Games’ Juan Gril on building Snowfort, catering to gamers with families and working from a virtual office

With only enough budget to put three people on the development team (one artist, one developer and one producer), the flash game Snowfort came to life. Juan Gril, Joju Games’ Studio Manager, describes Snowfort as an ‘arcade comedy’. It’s a squadron-based RTS game based on a snowball fight, one that has been nominated for the ‘most…

Studio Spotlight: Yellow Monkey Studios on breaking out of India, indie pr & marketing and conquering the world

Launched recently sandwiched in dire competition between Marvel’s Avengers Initiative and famed indie developer Terry Cavanaugh’s Super Hexagon, Yellow Monkey Studios’ Huebrix has been fighting for the attention its developers believe the game truly deserves. We sat down with Yellow Monkey Studios’ founder and game designer Shailesh Prabhu to talk about the recent launch of…

Studio profile: Nikitova LCC in Kyiv

Nikitova is not only one of the first art outsourcing studios in the Ukraine, but is now considered to be the largest game development services company in the Ukraine. They have built up quite the rep sheet with companies such as EA, Activision, Sony, Namco Networks, Oberon Media/Iplay, Trion Networks and Triumph Studios as their…

Studio Spotlight: Codeglue in Rotterdam

Codeglue’s CEO Peter de Jong and CTO Maurice Sibrandi recently celebrated the very special occasion of running their studio for an entire decade. The two founders have been friends since highschool and went to higher technical college together to study computer science. Their close friendship led them to create their own game studio in the…

Gazillion’s Stuart Moulder on being a product person, loving casual and what two decades of expertise can get you

After almost a decade of being in executive and managerial positions at companies like Microsoft, WildTangent, Screenlife and most recently Gazillion Entertainment, industry veteran Stuart Moulder is now traveling the world in search of a new challenge. “If I was a corporate, political kind of person, then that was right,” Moulder says about his previous…

Easy Studios’ Ben Cousins on Avoiding Disasters, Building a Career in Games, the Sacrifices for Control and the Benefit of Being First (part 2)

In the first part of his interview, EA’s general manager Ben Cousins looked back at his career in digital, turning an experiment into a separate business unit, why he never ever wants to go back to retail and shared some very valuable wisdom from his time as a producer. In this second part, we continue…