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Stories written by Vlad
Vlad Micu is a game industry professional currently located in the Netherlands. He possesses a Bachelor in Communications and recently finished a Masters degree in New Media and Digital Culture at the University of Utrecht. In 2007, he founded his own company; VGVisionary to build up is contacts and experience within the industry. During that time, he has had the opportunity to travel the world, interview hundreds of game professionals and attend numerous trade shows, as well as work on several video games himself. He’s written for media outlets out of various countries including GMR magazine, Control Magazine and foreign media such as CriticalGamer.co.uk, XBLAFans.com and Game Mode Magazine. Vlad Micu most recently held the position of European coverage for Gamesauce.org, but has now gone back to freelancing for the website and looking for a new direction in his career in games.

Nickelodeon’s Kevin Richardson on his career in animation, shifting to CD-ROMs, being outdoors, and producing with passion. (part 1)

Kevin Richardson accepting the award he received by winning the Volkwagen Fun Theory contest with his Speed Camera Lottery idea

“When I was a kid, my dad used to drop me off at the cinema,” Kevin Richardson, Senior Producer at Nickelodoen Kids and Family Games Group recalls. “The first movie I remember was Santa Claus conquers the Martians. Even as a kid I knew it was bad!” We sat down with Richardson to talk about [...]

Studio profile: Nikitova LCC in Kyiv

Nikitova's Business Development Manager Natalia Makarova, VP of Strategy Maxim Zasov and CEO Olya Nikitova

Nikitova is not only one of the first art outsourcing studios in the Ukraine, but is now considered to be the largest game development services company in the Ukraine. They have built up quite the rep sheet with companies such as EA, Activision, Sony, Namco Networks, Oberon Media/Iplay, Trion Networks and Triumph Studios as their [...]

Studio Spotlight: Codeglue in Rotterdam

Peter de Jonge and Maurice Sibrandi

Codeglue’s CEO Peter de Jong and CTO Maurice Sibrandi recently celebrated the very special occasion of running their studio for an entire decade. The two founders have been friends since highschool and went to higher technical college together to study computer science. Their close friendship led them to create their own game studio in the [...]

Gazillion’s Stuart Moulder on being a product person, loving casual and what two decades of expertise can get you

Stuart Moulder

After almost a decade of being in executive and managerial positions at companies like Microsoft, WildTangent, Screenlife and most recently Gazillion Entertainment, industry veteran Stuart Moulder is now traveling the world in search of a new challenge. “If I was a corporate, political kind of person, then that was right,” Moulder says about his previous [...]

Easy Studios’ Ben Cousins on Avoiding Disasters, Building a Career in Games, the Sacrifices for Control and the Benefit of Being First (part 2)

Ben Cousins

In the first part of his interview, EA’s general manager Ben Cousins looked back at his career in digital, turning an experiment into a separate business unit, why he never ever wants to go back to retail and shared some very valuable wisdom from his time as a producer. In this second part, we continue [...]

Redlynx’s Antti Ilvessuo on their Multi-platform Background, Tuning to Perfection, Staying Indie and the Future of Digital

The Trials HD team near launch with Ilvessuo on the far right

Having just finished the Big Thrills downloadable content pack for Trials HD, RedLynx’s Creative Director, Antti Ilvessuo (2nd from the right), takes some time to talk with us about the multi-platform background of the company, keeping their financial and creative independence, managing growth and what lies after digital.

D’Accord Music Software’s Americo Amorim on playing the music game, being a startup, and the importance of being lucky

Due to a slight error in the article’s dating and subsequent linking, the original interview with D’Accord Music Software’s Americo Amorim can be found here instead. Our sincere apologies for the inconvenience, The Gamesauce.org staff

Gearbox’s Steve Gibson on the catharsis of Borderlands and promoting a legend

Steve Gibson

Having joined Gearbox two years ago, VP of Marketing Steve Gibson found himself in the middle of the studio’s structural change that allowed for daring and adventurous projects such as Borderlands and more recently the further development of Duke Nukem: Forever. We sat down with Gibson to talk about the upbeat atmosphere at the Gearbox [...]

Easy Studios’ Ben Cousins on pioneering free-to-play at EA, his career in digital and how to be the best producer you can possibly be (part 1)

Ben Cousins

Joining EA at the roaring times of the publisher’s early interest in free to play titles, Ben Cousins was able to quickly rise in rank and devise the publisher’s strategy towards the free to play market. Now that he’s a general manager of the new free to play business unit at Easy Studios in Stockholm, [...]

Uvula’s Keita Takahashi on looking beyond videogames, making sacrifices and convincing developers to look beyond platforms

Keita Takahashi

Katamari Damacy creator Keita Takahashi is working on more than games and loving it. Stirring up dust after leaving Namco Bandai last year, he and his wife Asuka Sakai are tending to their own company Uvula with a focus on music and games. We sat down with Takahashi to talk about his remaining interest for [...]

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