Studio profile: Nikitova LCC in Kyiv

Nikitova is not only one of the first art outsourcing studios in the Ukraine, but is now considered to be the largest game development services company in the Ukraine. They have built up quite the rep sheet with companies such as EA, Activision, Sony, Namco Networks, Oberon Media/Iplay, Trion Networks and Triumph Studios as their…

Studio Spotlight: Codeglue in Rotterdam

Codeglue’s CEO Peter de Jong and CTO Maurice Sibrandi recently celebrated the very special occasion of running their studio for an entire decade. The two founders have been friends since highschool and went to higher technical college together to study computer science. Their close friendship led them to create their own game studio in the…

Gazillion’s Stuart Moulder on being a product person, loving casual and what two decades of expertise can get you

After almost a decade of being in executive and managerial positions at companies like Microsoft, WildTangent, Screenlife and most recently Gazillion Entertainment, industry veteran Stuart Moulder is now traveling the world in search of a new challenge. “If I was a corporate, political kind of person, then that was right,” Moulder says about his previous…

Easy Studios’ Ben Cousins on Avoiding Disasters, Building a Career in Games, the Sacrifices for Control and the Benefit of Being First (part 2)

In the first part of his interview, EA’s general manager Ben Cousins looked back at his career in digital, turning an experiment into a separate business unit, why he never ever wants to go back to retail and shared some very valuable wisdom from his time as a producer. In this second part, we continue…

Redlynx’s Antti Ilvessuo on their Multi-platform Background, Tuning to Perfection, Staying Indie and the Future of Digital

Having just finished the Big Thrills downloadable content pack for Trials HD, RedLynx’s Creative Director, Antti Ilvessuo (2nd from the right), takes some time to talk with us about the multi-platform background of the company, keeping their financial and creative independence, managing growth and what lies after digital. Tweet

Easy Studios’ Ben Cousins on pioneering free-to-play at EA, his career in digital and how to be the best producer you can possibly be (part 1)

Joining EA at the roaring times of the publisher’s early interest in free to play titles, Ben Cousins was able to quickly rise in rank and devise the publisher’s strategy towards the free to play market. Now that he’s a general manager of the new free to play business unit at Easy Studios in Stockholm,…

Meet the press: Ukraine’s Alexander Ptitsa

Working at ITC publishing for 11 years, Alexander Ptitsa is not only a well-known journalist in Ukraine, but he also witnessed and covered the growth of the Ukranian game industry before it even existed. We sat down with him to talk about how he first got started as a new media and game journalist, his…