Studio Spotlight: GSC Game World in Kyiv

It’s not easy to be the most popular developer in Ukraine. GSC Game World not only attained international recognition through their Cossacks and S.T.A.L.K.E.R. franchises, but the studio also quickly became notorious for having educated many young Ukranian game developers. GSC’s former employees can be found in many game companies across and outside the Ukraine….

Playfish’s Jeferson Valadares on teams as business units, social game evolution and managing the company’s culture

Playfish London’s studio director Jeferson Valadares and his team have a big task ahead of them. Their mission: figure out what’s next for social games. For Valadares, that means bringing out more social emotions and narrative in games. “The first generation was about competition and leaderboards, but the second generation is more about self-expression,” says…

THQ Digital UK’s Don Whiteford on big studios going from retail to digital, borrowing brands, and making publishers see money in digital downloadable.

“We looked at Idle Minds, the makers of Pain,” THQ Digital UK’s creative director Don Whiteford tells me when I asked him where he looked for examples of developers that understand digital downloadable games. “They’re listening to the customers, they’re learning and they’re feeding it back to make it an enjoyable experience and keep that…

Studio Spotlight: Frogwares in Kyiv

Celebrating a full decade of development this year, Frogwares has become one of the largest independent game development studios in the Ukraine. Though they’re known for their multi-platform adventure titles starring Sherlock Holmes and Doctor Watson, their new ventures into casual games and even an MMORTS are just getting the momentum they deserve. We paid…

Animation Arts’ Marco Zeugner on making adventure games, the smartness of small and conquering the German adventure market

Two weeks ago, the German based adventure game studio Animation Arts released Lost Horizon, their newest adventure title. Animation Arts’ managing director, Marco Zeugner, (middle) talked with us about how the company was founded, the challenges of conquering the German adventure market and why it’s smart to remain small. Tweet

Relic Entertainment’s Quinn Duffy and Raphael van Lierop on going from RTS to shooters in the Warhammer 40K Universe

Showing off the latest iteration of their first third-person shooter, Relic Entertainment’s game director Raphael van Lierop and principal designer Quinn Duffy were measuring reactions to the latest pre-alpha footage of Warhammer 40K: Space Marine they were showing off to press. We took up their valuable 15 minute break between a couple of press presentations to…

A chat with Stunlock Studios’ Tau Petersson on starting a studio fresh out of college, getting a publishing deal with Funcom and becoming a professional game developer overnight.

Not every student team that finishes their final year in college is as fortunate to have a game picked up by a major publisher. But Stunlock Studios got a golden ticket from Norwegian online game publisher Funcom and is now working tirelessly on their first commercial game called Bloodline Champions, a multiplayer online battle arena…