New Technologies Heighten the Immersive Experience

Adam Levenson‘s career has evolved from performing as a classically trained percussionist, then serving as a composer and sound designer in the burgeoning multimedia industry in the early 90’s—“before anyone knew what a video game sound designer even was,” as he put it—followed by sound and music director positions at Interplay, Electronic Arts, and Shiny…

5 Reasons Why all Game Makers Should Get a Creative Audit for their Games

In this month’s Game Audio Artistry column, video game industry veteran Nick Thomas, CEO and co-founder of SomaTone, Inc., discusses the importance of a creative audit and what it can do for a game.  Our Creative Audit process was spawned through our involvement with Chartboost University, which brings in eight of the most talented Indie…

How to Lead a Creative Kick-Off Meeting to Land Top-Notch Outcomes

Video game industry veteran, Nick Thomas, and CEO/Co-Founder of SomaTone, Inc., has been through 10 years of creative kick-off meetings, both productive and unproductive. In this month’s Game Audio Artistry column, Nick highlights 10 tips to make the most out of your creative meetings. One of the most daunting stages in the collaborative process relates…

Best Practices for Fine-Tuning and Polishing in Casual Game Audio Implementation

Matt Bruun is the Studio Director at SomaTone Interactive. He has worked on hundreds of games, including some of the most successful titles in social and mobile gaming. He shares his ideas on polishing casual game audio in this next installment of the Game Audio Artistry series. The Circle of Development Trends Casual and mobile…

Moving with the Latest Pendulum Swing: Right Before Our Eyes, Another Gaming Industry Transformation

Nick Thomas, CEO and Co-Founder of SomaTone, Inc., is a video games industry veteran and thought leader with 10+ years of proven executive leadership results with a focus on developing strategic industry partnerships, innovating creative outsourcing solutions and managing talented teams that contribute to more than 100 games annually from nearly all major publishers and…

Anil Dharni of GREE on the OUYA: Is this a shake-up of the console market?

  In our three part series on the Ouya console, we ask industry leaders in social, casual and mobile gaming if the surprising Kickstarter console can bridge the gap between core and casual, and successfully transition the Android OS to a living room entertainment device. Part 1: Anil Dharni – SVP of Studio Operations, GREE…

The birth and life of Eclipse Interactive

Why on earth would anyone start up an independent games development studio in a time when devs all over the world are being put to the sword? When even the biggest publishers are taking out their marketing inadequacies on our creative brothers and sisters on the battlefront, canning them rather than the people behind the…

Marketing Secrets Revealed!

There will be many development people reading this who know exactly what I look like. And I don’t mean in some carefully-posed corporate photograph either. I mean in the shambolic, 3D, real-world flesh. In fact they will be far more familiar with my ugly appearance than that of just about any other co-worker from Marketing….