Posted by Javier
Indie
Friday, February 25th, 2011

In the last decade Brazil’s economy has been flourishing, spawning all kinds of new commercial and creative initiatives. Brazil has a fond love for gaming and a growing industry to match it. We had a talk with the cheerful Martin Fabichak, Technical Director of Insolita Studios in São Paulo, to find out more about him, [...]
Posted by Vlad Micu
Development
Monday, February 21st, 2011

“When I was a kid, my dad used to drop me off at the cinema,” Kevin Richardson, Senior Producer at Nickelodoen Kids and Family Games Group recalls. “The first movie I remember was Santa Claus conquers the Martians. Even as a kid I knew it was bad!” We sat down with Richardson to talk about [...]
Posted by Contributions
Contributions
Monday, February 14th, 2011

Richard Rabil is a technical writer, aspiring game writer, RPG enthusiast, and designer and creator of Dialogue Junkie. He has a passion for understanding the power of language in interactive digital media, as reflected by his graduate studies in Technical Communication and his research interests in the way video games engage people. When he’s not [...]
Posted by Contributions
Contributions
Thursday, February 3rd, 2011

Brandon Wu is the founder and CEO of Studio Pepwuper. Brandon’s previous career includes strategic consulting at Sony and leading a testing team at Electronic Arts. In a previous life, he was an MBA, a economics major, and an owner of an office supply company. Now he spends his time making games, writing blog posts, [...]
Posted by Vlad Micu and Javier Sancho
Online
Wednesday, February 2nd, 2011

We have announced the ten winners of the Gamesauce Challenge for the IGDA Global Game Jam! The ten winning games were selected from the 1487 games that were developed last weekend during the Global Game Jam 2011. Each winning team has been awarded the opportunity to showcase their game during Casual Connect Europe on Thursday, February 10, [...]
Posted by Gamesauce Staff
Development, Exclusive Interviews
Tuesday, February 1st, 2011

Elonka Dunin is a game developer who has twenty years of experience in the industry with her. She advocates for the online game genre and co-founded the International Game Developers Association’s Online Games Group. She shares her start in the game industry, reflections on a constantly changing industry, and her current work on Fantasy University [...]
Posted by Gamesauce Staff
Exclusive Interviews, Indie
Thursday, January 27th, 2011

Erin Robinson is a game designer who blazoned her way in the game industry by making much-loved free games such as Nanobots, Spooks and Little Girl in Underland. It helps that she can make her own concept art, too. Shareware For Life Even in her early years, Robinson was a fan of indie games. She played [...]
Posted by Vlad Micu
Studio Spotlight
Thursday, January 27th, 2011

Nikitova is not only one of the first art outsourcing studios in the Ukraine, but is now considered to be the largest game development services company in the Ukraine. They have built up quite the rep sheet with companies such as EA, Activision, Sony, Namco Networks, Oberon Media/Iplay, Trion Networks and Triumph Studios as their [...]
Posted by Gamesauce Staff
Exclusive Interviews
Tuesday, January 25th, 2011

Freelance writer Toiya Finley discusses writing for Academagia and shares her story of hope for other freelance writers who want to write for games. Text-Based Games Live Text-based games are making a comeback in the world of smartphones, handhelds, and good ol’ cell phones. Finley, who fairly recently transitioned her writing skills to the game [...]
Posted by Contributions
Contributions
Thursday, January 20th, 2011

Ola Holmdahl is CEO and game designer at Junebud AB. Ola’s previous career includes managing the game design program at the University of Skövde, doing lead game design at DICE and creating concept art for various games. In a previous life he was a freelance artist and an academic (but not at the same time). [...]