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Insolita’s Martin Fabichak on the Brazilian Game Industry and Taking on Big Challenges (part 1)

Martin Fabichak

In the last decade Brazil’s economy has been flourishing, spawning all kinds of new commercial and creative initiatives. Brazil has a fond love for gaming and a growing industry to match it. We had a talk with the cheerful Martin Fabichak, Technical Director of Insolita Studios in São Paulo, to find out more about him, [...]

Nickelodeon’s Kevin Richardson on his career in animation, shifting to CD-ROMs, being outdoors, and producing with passion. (part 1)

Kevin Richardson accepting the award he received by winning the Volkwagen Fun Theory contest with his Speed Camera Lottery idea

“When I was a kid, my dad used to drop me off at the cinema,” Kevin Richardson, Senior Producer at Nickelodoen Kids and Family Games Group recalls. “The first movie I remember was Santa Claus conquers the Martians. Even as a kid I knew it was bad!” We sat down with Richardson to talk about [...]

Dedicated to Game Dialogue – by Richard Rabil

Richard Rabil

Richard Rabil is a technical writer, aspiring game writer, RPG enthusiast, and designer and creator of Dialogue Junkie. He has a passion for understanding the power of language in interactive digital media, as reflected by his graduate studies in Technical Communication and his research interests in the way video games engage people. When he’s not [...]

Making My First iPhone Game From Scratch Part. 1 – by Pepwuper’s Brandon Wu

portrait Brandon Wu

Brandon Wu is the founder and CEO of Studio Pepwuper. Brandon’s previous career includes strategic consulting at Sony and leading a testing team at Electronic Arts. In a previous life, he was an MBA, a economics major, and an owner of an office supply company. Now he spends his time making games, writing blog posts, [...]

Gamesauce Challenge Announces Global Game Jam Winners

The GGJ2011 Poster by Sjors Houkes

We have announced the ten winners of the Gamesauce Challenge for the IGDA Global Game Jam! The ten winning games were selected from the 1487 games that were developed last weekend during the Global Game Jam 2011. Each winning team has been awarded the opportunity to showcase their game during Casual Connect Europe on Thursday, February 10, [...]

Simutronics’ Elonka Dunin on Online Games, Keeping Up as an Online Gaming Pioneer, and Fantasy University

Elonka Dunin

Elonka Dunin is a game developer who has twenty years of experience in the industry with her. She advocates for the online game genre and co-founded the International Game Developers Association’s Online Games Group. She shares her start in the game industry, reflections on a constantly changing industry, and her current work on Fantasy University [...]

Game Designer Erin Robinson on Free Games and Indie Life

Erin Robinson

Erin Robinson is a game designer who blazoned her way in the game industry by making much-loved free games such as Nanobots, Spooks and Little Girl in Underland. It helps that she can make her own concept art, too. Shareware For Life Even in her early years, Robinson was a fan of indie games. She played [...]

Studio profile: Nikitova LCC in Kyiv

Nikitova's Business Development Manager Natalia Makarova, VP of Strategy Maxim Zasov and CEO Olya Nikitova

Nikitova is not only one of the first art outsourcing studios in the Ukraine, but is now considered to be the largest game development services company in the Ukraine. They have built up quite the rep sheet with companies such as EA, Activision, Sony, Namco Networks, Oberon Media/Iplay, Trion Networks and Triumph Studios as their [...]

Writer Toiya Finley Talks About Text-Based Games and Paths to Game Writing

Academagia: The Making of Mages is both a life sim and a text-based RPG. Players characters live through their first year at the Academagia.

Freelance writer Toiya Finley discusses writing for Academagia and shares her story of hope for other freelance writers who want to write for games. Text-Based Games Live Text-based games are making a comeback in the world of smartphones, handhelds, and good ol’ cell phones. Finley, who fairly recently transitioned her writing skills to the game [...]

Starting Your Own Thing – by Junebud’s Ola Holmdahl

Ola Holmdahl

Ola Holmdahl is CEO and game designer at Junebud AB. Ola’s previous career includes managing the game design program at the University of Skövde, doing lead game design at DICE and creating concept art for various games. In a previous life he was a freelance artist and an academic (but not at the same time). [...]

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