Mark Robinson: “Look Deeper” at Your Data

Mark Robinson likens the experience of data-mining to exploring a new city, noting “I have always liked being lost … and then uncovering something surprising and thought-provoking.” Robinson has been tackling data analytics and helping bring companies closer to their customers for over 15 years. But one sector has been lagging in connecting with their…

Boomlagoon: Moving the Needle

Boomlagoon has achieved a large amount of success in a short amount of time, as far as new game studios go. Although they only opened their doors in 2012, they’ve already had success with two games, have secured major funding, and have just released another game. The studio’s success can be traced to its founders’…

Shufflepuck Cantina: Enjoyable Game vs. Money Draining

Agharta Studio was created in November 2008 after the current team members left their respective game development studios: Etranges Libellules for 2D artist Valerian Taramon and creative director and game designer Alexandre Leboucher, and Eden Games for CEO and programmer Aurelien Kerbeci. Jean Edouard Fages, formerly of Arkane Studios, joined the team in 2012 to give…

5 Keys to Making Mobile Games Great Through Sound

Adam Levenson‘s career has evolved from performing as a classically trained percussionist to overseeing the busy operations of SomaTone’s creative teams in Emeryville and Vancouver while focusing on leading the company’s growth and expansion into new arenas in his latest role as the COO of SomaTone Interactive. In this latest Game Audio Artistry article, Adam…

Doggins: A Game Started With a Text Message

“We are not your typical video game developers,” says David Condolora, the programmer and sound designer of the Brain&Brain, company of two. When David and his wife Brooke (artist and animator) set out to make their first game Doggins, their day jobs had seemingly nothing to do with game development; David was an assistant editor who worked…