ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Astro Lords: Oort Cloud – The Release Postponed Because the Game Evolved

November 23, 2015 — by Industry Contributions


The company of ARATOG was founded in early 2012, and is based in Odesa, Ukraine. Their CEO and founder  Arseniy Nazarenko  has been in the games industry for almost 13 years. He started at Nival in the Blitzkrieg 2 project, and has also worked at NikitovaPersha Studia‘s outsoucing company, having made dozens of titles for leading industry companies for various platforms. In 2006 Arseniy also headed the Ukrainian department of Vogster Entertainment and the Crime Craft project. His last for-hire project was the browser MMOG strategy My Lands, released in 2010. And only after this one Arseniy got a possibility to start his own studio and project. Now ARATOG also includes 15 other people united by their passion for games and game development; a passion that has pushed them to use Unity to develop cross-platform games, including Web, PC ( Web, Mac OS, Linux), iOS and Android with single server on cluster technology.
Their first big project is Astro Lords: Oort Cloud, and it’s this story that Arseniy shares.
In addition to this game, the company has produced a variety of others, such as Hungry Mouth and Crazy Sapper. 


The Evolution of Engaging Games

November 18, 2015 — by Bob Heubel from Immersion


By: Bob Heubel, Senior Manager, Gaming & Content Services at Immersion Corporation

Video games weren’t always played at home. When the industry first started, video games were found in arcades alongside rows of pinball machines. From the beginning the very idea of playing a video game was engaging to players because they could interact with content on a video display like never before. This was a novel idea; unlike starring passively into TV screens. Now they could compete and challenge others just like pinball, but with fictional environments as wild as their imagination.


Game Addiction: Intense as a Love Affair but Often Just as Brief

November 11, 2015 — by Tung Nguyen-Khac


“It was called Japan Life”, says Kristen Rutherford, as if remembering a former lover. She’s slightly embarrassed and a little wistful, but she has decided to confess: “I loved this game.”

Kristen is a TV producer and a writer and so she is articulate. This is part of the reason we invited her to Casual Connect San Francisco. She is also a mom. But the main reason we asked her along is she that she plays games. She plays a lot of games.


Useful Facts about the Russian Mobile Market

November 10, 2015 — by Ksenia Ryazantseva of DataLead


Despite the current economic situation and last year currency collapse, Russian mobile market is rapidly growing. Compared to 2014 statistics, it has increased by 186% and continues to grow in 2015. This growth is attributed to the fact that the Russian market is captured by cheap Chinese smartphones. People try to save money during an unstable economic period and go for inexpensive things. They would rather stay at home than go to the cinema or theater, or some other place where you can spend money. All these facts eventually translate to more games installs and in-app purchases. That’s why Russian mobile market remains interesting to foreign mobile apps and games publishers.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Skatelander: How To Make The Most of a Showcase

November 5, 2015 — by Industry Contributions


Founded back in September 2011 by 4 friends and gamers, underDOGS Gaming Studio is one of India’s most lean game development and publishing companies. With already 6 games for Android, they have released their latest game Skatelander on iOS and are doing quite good. It’s a game that started as a 2D project and turned into an endless 2.5D experience. It was nominated for “Best Game Art” at Indie Prize Casual Connect Singapore, and UnderDOGS’ founder Vaibhav Chavan now tells how this influenced his studio and the game. 

ContributionsDevelopmentGame DevelopmentOnlinePostmortem

Let The Cat In: From a Casual Game to a Social Action Project

October 7, 2015 — by Industry Contributions


Eforb was founded almost two years ago and started as a small team… Today there are around 50 people on board including freelancers.
Everyone recalls the time when Eforb just appeared in the world with smiles on their faces. What made them a self-sufficient startup with a clear vision of the roadmap and the products that they’re proud of? The team’s product manager Nika Paramonova shares the story of their new and cute game Let The Cat In, that turned into a social action project.