The Terminal 2: A Realistic Airport Simulator For Those Who Like The Theme

FrameLineNetwork is a mobile app development studio founded in 2012 in Budapest, Hungary. The team calls the company their  professional „cave-dev-laboratory”, where they are designing games available in more than 150 countries globally on most major platforms from PC to mobile. Their most famous game series is The Terminal Game featuring The Terminal 2 that FrameLineNetwork had the biggest…

Girls and Warplanes: Track New Platforms and Suggest Partnerships

Girls and Warplanes (Russian – Храброе Звено) is the 8th project of the Minsk-based studio of Neskinsoft. It all started from a small experiment in the genre of action. Even though the company has got some experience of creating dynamic games for the midcore audience, they admit they still have room for improvement. Their previous title, Беги, Вова,…

Dr. Dmitri Williams: Gaming Analytics: How to Get the Most Out of Your Data

Dmitri Williams (PhD, University of Michigan) is the CEO, Sensei, and Co-Founder of Ninja Metrics, Inc. Dmitri is a 15-year veteran of games and community research, and a world-recognized leader in the science of online metrics and analysis. The author of more than 40 peer-reviewed articles on gamer psychology and large-scale data analysis, Dmitri’s work…

ClicksMob CEO Chen Levanon on Maximizing User Acquisition Through Affiliate Networks

Chen Levanon, CEO of ClicksMob Inc., spoke about the advantages and misconceptions of affiliate networks, the markets they serve, maximizing user acquisition, and the value of data-driven decisions with Clark Buckner from TechnologyAdvice (they provide coverage content about innovative training games, customer loyalty programs, strategic employee engagement software and much more). You can listen to…

Interstellar Marines: Delivering the Long-Awaited Update

The story of Zero Point Software, a Danish Indie developer located in Copenhagen, goes back to 2003 and has been, according to Thordis Bjartmarz, “turbulent, exciting, hard and long”. She talks about their game, Interstellar Marines, and their experience with their community while updating their project. In 2005, Zero Point Software (ZPS) published the first…