Using Badges in a Business

TechnologyAdvice provides coverage content on teaching and training games, strategic employee engagement software, and customer loyalty programs and much more. Clark Buckner, the online events manager from TechnologyAdvice, shares the first installment of their Business Technology Whiteboard video series and talks about the advantages of using badges in this article. Whether you like badges or not,…

Grave Matters: Two Approaches to Making a Game

The year before last, Jeremiah Alexander had two new game ideas. The first was a card collecting game, conceived in response to an emerging trend – let’s call it Project A. The second was based on an impulse to make a minesweeper game – let’s call it Project B.”Project A was approached in classical fashion: production…

BeerMaster: How a Drinking Game Shaped a Company

Red Ocean Games is a company of three: Jon, Christian and Alex. At first, they survived by creating stuff like games, webpages, and apps for other companies, while trying to make their own games. BeerMaster is one of those, a compact social drinking experience fitted into a mobile device such as a smartphone or tablet. Instead of cards…

Shufflepuck Cantina: Enjoyable Game vs. Money Draining

Agharta Studio was created in November 2008 after the current team members left their respective game development studios: Etranges Libellules for 2D artist Valerian Taramon and creative director and game designer Alexandre Leboucher, and Eden Games for CEO and programmer Aurelien Kerbeci. Jean Edouard Fages, formerly of Arkane Studios, joined the team in 2012 to give…

5 Keys to Making Mobile Games Great Through Sound

Adam Levenson‘s career has evolved from performing as a classically trained percussionist to overseeing the busy operations of SomaTone’s creative teams in Emeryville and Vancouver while focusing on leading the company’s growth and expansion into new arenas in his latest role as the COO of SomaTone Interactive. In this latest Game Audio Artistry article, Adam…