ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Zygobot’s Accidental Odyssey: The Divey Jones Series

September 30, 2015 — by Industry Contributions


The story of Divey Jones: Bitey Shark (and, more specifically, the entire line of Divey Jones games) stems from one of those circumstances where you really don’t know you’re making a game until it’s almost done. You think you’re just prototyping an idea, you think you’re just tinkering and learning new tools and skills…and suddenly you have a viable product. You look at your teammates and say, “Hey, with a little push, this could be a shippable game!” –  Zygobot founders and developers Roy Papp and John Amos thought. John tells what happened next.

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Dissonance: A Thesis Project becomes Indie Prize USA 2015 Most Innovative Game

September 25, 2015 — by Industry Contributions


Dissonance is a puzzle-adventure game developed by Zi Li as her Master thesis project at the University of Southern California. After spending 6 months exploring different concepts during thesis preparation class, she started a digital prototype. The goal was to make a fun game that exposes people’s cognitive conflicts. The development team spent several months exploring some balanced core mechanics. Eventually, they came up with the idea of using dimensional spaces to reflect the psychological concept of cognitive dissonance.

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Penguins Of The North: Impressions and Learnings for the Developer and Players

September 24, 2015 — by Industry Contributions


OWLNIGHT (all uppercase letters) or usually known as mamoniem (all lowercase letters by the way) is that entity that is focused on making weird indie games. You can call it a company, team or a mini studio: it’s just one guy making games all the time (with some support from his great wife, friends and people around) & passionate about anything that is related to games. Muhammad A. Moniem made this decision a long time ago: that he will start making games in his free time rather than doing freelance work. It was a hard decision. It was hard to replace what brings money with what takes money, but he decided to go for that risk.

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Star Chef: Your Early Adopters Should Define Your Roadmap

September 21, 2015 — by Industry Contributions


“I want to tell you an incredible story, not just an indie postmortem with lots of great numbers, pretty pictures, tutorial funnels, core loops, etc. of yet another great game. This should be something different that hopefully you have never read before”, says 99Games‘ business performance manager Filippo De Rose as he shares the story of Star Chef, the game he showcased at Indie Prize USA 2015.

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Scribbled Arena: Cross-platform Multiplayer Warfare with Casual Vibes

September 2, 2015 — by Industry Contributions


Make way for some sweet multiplayer addiction: Scribbled Arena in the house! – as told by Laxmi Khanolkar, CEO of Apar Games. She calls it a dream project for all of them at the company, The game is a unique cross-breed between adrenaline-pumping action and casual unwinding gameplay. If you’re a person who really digs upgrades like cooler ammunition and vehicles, you will definitely be spoilt for choices! Like to keep it simple and classic? Don’t worry, you will enjoy it too because it can be as easy-peasy lemon-squeezy as you’d want it. 

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Steampunker: How Visual Tools Helped an Amateur Make a Game

August 11, 2015 — by Industry Contributions


Amateur – a person who engages in a study, sport, or other activity for pleasure rather than for financial benefit or professional reasons. Compare professional. First things first. Let’s start with who I am, to provide enough background for what is to follow”, says Mariusz Szypura, the creative director of the Telehorse studio, as he shares the story of Steampunker.

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Sliding Angel: Girls in Bikinis Liked By Audience and The Devs

July 15, 2015 — by Industry Contributions


Childhood Studio was started in September of 2012. Their core members used to work for the same employer, but that development house ceased its operation back in July of 2012. Sharing the same creative vision, they decided to form their own studio to carry on their passion for games. Childhood Studio’s CEO Believe Liu shares the story of Sliding Angel. 

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Prison Life RPG: How “Let’s Plays” Saved an Indie From a Regular Job

June 11, 2015 — by Orchid


Nob Studio is an indie company from Singapore, run by Shu Wan Cheng. He has been working as an indie game dev full time since 2008. Initially Shu Wan was developing Flash games only, and gradually switched to mobile. He barely survived as a solo dev for many years, and calls Prison Life RPG his biggest success so far.

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Upopa Games and Mutation Mash: Growing, But Staying Indie

June 2, 2015 — by Orchid


Upopa Games started out as a small indie games company. Following the success of their first game, Hopeless: The Dark Cave, they were acquired by ironSource, and now form ironSource’s in-house game development studio. The team consists of Niv Touboul, art director and head of the games studio, lead developer Or Avrahamy, and game designer and analyst Gideon Rimmer, Their fresh creation named Mutation Mash is a crazy puzzle game where you need to match radioactive animals to make new mutants.