Interstellar Marines: Delivering the Long-Awaited Update

The story of Zero Point Software, a Danish Indie developer located in Copenhagen, goes back to 2003 and has been, according to Thordis Bjartmarz, “turbulent, exciting, hard and long”. She talks about their game, Interstellar Marines, and their experience with their community while updating their project. In 2005, Zero Point Software (ZPS) published the first…

Point Perfect: a Casual Game for a Hardcore Gamer

As a developer, you want the world to think that you are a thriving company with half a dozen employees destined for greatness in the indie game scene. But Bobby Patteson, the owner and CEO of the Toronto-based company Highcastle Studios, decided to tell the truthful story of making a game that is not on Steam’s top 100 sellers…

BeerMaster: How a Drinking Game Shaped a Company

Red Ocean Games is a company of three: Jon, Christian and Alex. At first, they survived by creating stuff like games, webpages, and apps for other companies, while trying to make their own games. BeerMaster is one of those, a compact social drinking experience fitted into a mobile device such as a smartphone or tablet. Instead of cards…

Shufflepuck Cantina: Enjoyable Game vs. Money Draining

Agharta Studio was created in November 2008 after the current team members left their respective game development studios: Etranges Libellules for 2D artist Valerian Taramon and creative director and game designer Alexandre Leboucher, and Eden Games for CEO and programmer Aurelien Kerbeci. Jean Edouard Fages, formerly of Arkane Studios, joined the team in 2012 to give…