Soccer Puzzle League: A Casual Game Too Hard Turns Into a Niche Product

Match3Studio is a Singapore-based game studio founded in 2012 by Budhi Tantra. As the company’s name might have revealed, it was created with the ambition to develop mainly match-3 games. However, they eventually decided to diversify. Their debut game Soccer Puzzle League was meant for a mass casual audience, but due to the complexity of gameplay became…

Coraabia: From Childhood Idea to a Full Game

Coraabia is an online MMO trading card game with RPG elements developed by Czech indie studio ARK8. Set in a living sci-fi multiverse whose development players can directly influence, the gameplay of Coraabia challenges the basic tenets of the genre. Lead developer Jakub Hussar describes how crowd-sourcing led to collaboration with 450 artists from 65…

Somyeol: Going HD and Making an Engine Together with a Game

Brain Connected is a German-based independent game developer studio founded in 2011 by Jannik Waschkau and Kolja Lubitz making games for mobile, TV, and PC platforms. Both being programmers and not good in creating art, they are currently looking for an artist to join the team, and telling how they managed to get to the…

Fearless Fantasy: When the Market Changes During Development

Fearless Fantasy began in 2012, when animator/director Andrew Kerekes, encouraged by a couple of Flash RPGs that made a splash at the time, decided to create an RPG of his own. Its unique selling point would be a skill-based gesture mechanic which would replace the random number generator and create a more immersive experience. More than…

Interview: Kelly Richard Fennig on Using Gaming Technology to Explore the Past – Circa 1948

Kelly Richard Fennig is a technical producer who’s worked at Slant Six Games, was the project director for Circa 1948 at the National Film Board of Canada, and is a founding member of Ton Up Interactive. An actor, hardware & software engineer, UX designer, project manager, and musician, his various industries gives him a unique…

“Fun Furst” – The New GIF Game YIX (Part 1)

Recently, Clark Buckner at TechnologyAdvice.com (they provide coverage on gamification, customer loyalty software, employee engagement and much more) had the opportunity to sit down for a couple minutes with Jenny Diggles, the president of YIX, the new mobile GIF game. During their conversation, Clark and Jenny were able to discuss the beginnings of the game, the dynamic team behind it, some…

Skunkwerks Kinetic’s Ian Jardine on Making Games as a Team with no Experience

Since 1999 (the founders are old or, as they say, “seasoned”), Ian Jardine, Craig Martin, Julio Carneiro, Steve Parkes and William Gibson (who provided the story and background) have wanted to get into the game-making business but lacked time, funding, and expertise. By building a successful web application consulting company over the past seven years, they were…