Traplight Games: Revolutionizing Gamer Creativity on Mobile

Talk about doing a 360. When Traplight Games started in 2010, they began by publishing their own in-house game The Hero. However, after that, they quickly turned into a full-time work-for-hire enterprise — working on projects for companies such as Redlynx, Supercell, and Tuokio. While working on others’ projects paid the bills, the company’s heart…

Mecha Titans: Enjoy The Game You’re Making

Pinokl Games is a Ukrainian game development studio with a team of 12 people who love games and would rather develop a game more like a service than a one-off product. Their game Mecha Titans is about tactical combats, a three-fighter team of robots. There are missions, a story, collecting, multiplayer to kill the bosses, and tournaments….

The Terminal 2: A Realistic Airport Simulator For Those Who Like The Theme

FrameLineNetwork is a mobile app development studio founded in 2012 in Budapest, Hungary. The team calls the company their  professional „cave-dev-laboratory”, where they are designing games available in more than 150 countries globally on most major platforms from PC to mobile. Their most famous game series is The Terminal Game featuring The Terminal 2 that FrameLineNetwork had the biggest…

Girls and Warplanes: Track New Platforms and Suggest Partnerships

Girls and Warplanes (Russian – Храброе Звено) is the 8th project of the Minsk-based studio of Neskinsoft. It all started from a small experiment in the genre of action. Even though the company has got some experience of creating dynamic games for the midcore audience, they admit they still have room for improvement. Their previous title, Беги, Вова,…

Interstellar Marines: Delivering the Long-Awaited Update

The story of Zero Point Software, a Danish Indie developer located in Copenhagen, goes back to 2003 and has been, according to Thordis Bjartmarz, “turbulent, exciting, hard and long”. She talks about their game, Interstellar Marines, and their experience with their community while updating their project. In 2005, Zero Point Software (ZPS) published the first…