Cannon Brawl: Creativity is a Never-Ending Resource

The tiny Turtle Sandbox team, founded by Theresa Duringer and Pete Angstadt in 2011, was created to make a game that gamers had never seen before. Pete had come up with a concept for an artillery-based game with a real-time twist, and his winning submission to the 2011 Activision Independent Games competition paved the way…

Revolution 60: Building a Connection With Players

Founded in 2009 by Brianna Wu and Amanda Warner, Giant Spacekat is an (unintentionally) mostly-female development team set on creating interactive, narrative-driven experiences using the Unreal engine. Amanda reflects on her start with Brianna that led to the development of Revolution 60, both their first title and the first of a trilogy of games to…

Wild Party Bingo: Using Pillars to Stabilize Game Development

Headquartered in Santa Cruz, CA with a satellite office in Vienna, Austria, Asylum Labs was created with the idea to work on what they call Social 2.0 games (games that feature high production values with an emphasis on key multi-player and social networking elements). Built in 2012, they have since created four games. Jason Kaehler,…

OmNomster: What Works And Doesn’t Work In Shake-Based Mechanics

The developer of OmNomster, Olaf Morelewski, is an architect by trade, has worked as an art director making TV commercials, and since 2013, he’s been a game director making mobile games. This might look as if he can’t decide what to do in life, Olaf admits, but then explains: he always wanted to create or invent…

Steameria: Tournament – Experience is Not Everything

Storm Bringer Studios is a world-renowned company that made a revolution in the game industry in early 2000s of the 21st century, the founder and CEO Irakli Kokhrashvili recalls, meaning their first IP, the hit game of Steameria:Tournament. Successful Titles in the Past Don’t Make a Company Fail-Proof It may have never happened if we didn’t…

CYPHER: Error-free for Players, Convenient for the Developers

CYPHER was started in May 2009. In this game, you play as an agent on Mars, bringing down the corrupt government through hacking and espionage. It’s currently the flagship product of the Soenneker studio. CYPHER has already established itself as a significant upcoming player in the indie game development scene. “It started just like most projects –…

Soccer Puzzle League: A Casual Game Too Hard Turns Into a Niche Product

Match3Studio is a Singapore-based game studio founded in 2012 by Budhi Tantra. As the company’s name might have revealed, it was created with the ambition to develop mainly match-3 games. However, they eventually decided to diversify. Their debut game Soccer Puzzle League was meant for a mass casual audience, but due to the complexity of gameplay became…