Exist: Experiential and Experimental Design

Like many games, Exist originally began as a short prototype titled Ten Minutes, and was supposed to last for exactly that long. With a simple premise of “finding the bomber in a crowded city area”, it’s developer, Ansh Patel a.k.a. Narcissist Reality, intended to complete Ten Minutes within two weeks. He never finished that game though, and…

Race illegal: Improving the Quality through Learning

A Russian publisher and developer, Herocraft brings games to multiple platforms such as mobile, PC, and social networks. A “Top Developer” on Google Play, they distribute worldwide in 15 different languages. One of their titles is Race illegal: High Speed 3D, which recently hit 10 million downloads. Alexander Petrus, the lead programmer of Race illegal,…

Formula Wincars: Building a Racing Game Meant for Everyone

Founded in 2013, DragonJam Studios is a newly established Spanish video game studio in Madrid. With a team of 10, they are currently working on their first game, Formula Wincars, an innovative MMO arcade racing game full of adventures and surprises in every circuit. Jesús Luengo, Formula Wincars’ game designer in charge of game mechanics…

LabRATory: The Cheese is Where a Good Game Is… And PR and Marketing

LabRATory is a mobile action puzzle game full of passion, thinking, and lab rats. It is the debut game of Bubo Games, a small, self-funded indie game developing company based in Hamburg, Germany. Born as a student project, LabRATory has been through a long journey to become the game you find in the app stores now. Its creator Bjoern…

Tiny Dice Dungeon: Designed For Fun That Also Happened to Fit a Well-Monetizing Trend


In 2012, James Barnard from the Springloaded studio left the glittering world of AAA game production behind for a life of creative freedom and indie developer dreams. The first five games he made failed to gain any real market traction, so James was surviving on a part-time teaching job while coding almost every minute of…