Interview: Kelly Richard Fennig on Using Gaming Technology to Explore the Past – Circa 1948

Kelly Richard Fennig is a technical producer who’s worked at Slant Six Games, was the project director for Circa 1948 at the National Film Board of Canada, and is a founding member of Ton Up Interactive. An actor, hardware & software engineer, UX designer, project manager, and musician, his various industries gives him a unique…

“Fun Furst” – The New GIF Game YIX (Part 1)

Recently, Clark Buckner at TechnologyAdvice.com (they provide coverage on gamification, customer loyalty software, employee engagement and much more) had the opportunity to sit down for a couple minutes with Jenny Diggles, the president of YIX, the new mobile GIF game. During their conversation, Clark and Jenny were able to discuss the beginnings of the game, the dynamic team behind it, some…

Skunkwerks Kinetic’s Ian Jardine on Making Games as a Team with no Experience

Since 1999 (the founders are old or, as they say, “seasoned”), Ian Jardine, Craig Martin, Julio Carneiro, Steve Parkes and William Gibson (who provided the story and background) have wanted to get into the game-making business but lacked time, funding, and expertise. By building a successful web application consulting company over the past seven years, they were…

Exist: Experiential and Experimental Design

Like many games, Exist originally began as a short prototype titled Ten Minutes, and was supposed to last for exactly that long. With a simple premise of “finding the bomber in a crowded city area”, it’s developer, Ansh Patel a.k.a. Narcissist Reality, intended to complete Ten Minutes within two weeks. He never finished that game though, and…

Race illegal: Improving the Quality through Learning

A Russian publisher and developer, Herocraft brings games to multiple platforms such as mobile, PC, and social networks. A “Top Developer” on Google Play, they distribute worldwide in 15 different languages. One of their titles is Race illegal: High Speed 3D, which recently hit 10 million downloads. Alexander Petrus, the lead programmer of Race illegal,…

Formula Wincars: Building a Racing Game Meant for Everyone

Founded in 2013, DragonJam Studios is a newly established Spanish video game studio in Madrid. With a team of 10, they are currently working on their first game, Formula Wincars, an innovative MMO arcade racing game full of adventures and surprises in every circuit. Jesús Luengo, Formula Wincars’ game designer in charge of game mechanics…

LabRATory: The Cheese is Where a Good Game Is… And PR and Marketing

LabRATory is a mobile action puzzle game full of passion, thinking, and lab rats. It is the debut game of Bubo Games, a small, self-funded indie game developing company based in Hamburg, Germany. Born as a student project, LabRATory has been through a long journey to become the game you find in the app stores now. Its creator Bjoern…