Doggins: A Game Started With a Text Message

“We are not your typical video game developers,” says David Condolora, the programmer and sound designer of the Brain&Brain, company of two. When David and his wife Brooke (artist and animator) set out to make their first game Doggins, their day jobs had seemingly nothing to do with game development; David was an assistant editor who worked…

Cannon Brawl: Creativity is a Never-Ending Resource

The tiny Turtle Sandbox team, founded by Theresa Duringer and Pete Angstadt in 2011, was created to make a game that gamers had never seen before. Pete had come up with a concept for an artillery-based game with a real-time twist, and his winning submission to the 2011 Activision Independent Games competition paved the way…

Revolution 60: Building a Connection With Players

Founded in 2009 by Brianna Wu and Amanda Warner, Giant Spacekat is an (unintentionally) mostly-female development team set on creating interactive, narrative-driven experiences using the Unreal engine. Amanda reflects on her start with Brianna that led to the development of Revolution 60, both their first title and the first of a trilogy of games to…

Wild Party Bingo: Using Pillars to Stabilize Game Development

Headquartered in Santa Cruz, CA with a satellite office in Vienna, Austria, Asylum Labs was created with the idea to work on what they call Social 2.0 games (games that feature high production values with an emphasis on key multi-player and social networking elements). Built in 2012, they have since created four games. Jason Kaehler,…

OmNomster: What Works And Doesn’t Work In Shake-Based Mechanics

The developer of OmNomster, Olaf Morelewski, is an architect by trade, has worked as an art director making TV commercials, and since 2013, he’s been a game director making mobile games. This might look as if he can’t decide what to do in life, Olaf admits, but then explains: he always wanted to create or invent…

Steameria: Tournament – Experience is Not Everything

Storm Bringer Studios is a world-renowned company that made a revolution in the game industry in early 2000s of the 21st century, the founder and CEO Irakli Kokhrashvili recalls, meaning their first IP, the hit game of Steameria:Tournament. Successful Titles in the Past Don’t Make a Company Fail-Proof It may have never happened if we didn’t…