BeerMaster: How a Drinking Game Shaped a Company

Red Ocean Games is a company of three: Jon, Christian and Alex. At first, they survived by creating stuff like games, webpages, and apps for other companies, while trying to make their own games. BeerMaster is one of those, a compact social drinking experience fitted into a mobile device such as a smartphone or tablet. Instead of cards…

Shufflepuck Cantina: Enjoyable Game vs. Money Draining

Agharta Studio was created in November 2008 after the current team members left their respective game development studios: Etranges Libellules for 2D artist Valerian Taramon and creative director and game designer Alexandre Leboucher, and Eden Games for CEO and programmer Aurelien Kerbeci. Jean Edouard Fages, formerly of Arkane Studios, joined the team in 2012 to give…

Doggins: A Game Started With a Text Message

“We are not your typical video game developers,” says David Condolora, the programmer and sound designer of the Brain&Brain, company of two. When David and his wife Brooke (artist and animator) set out to make their first game Doggins, their day jobs had seemingly nothing to do with game development; David was an assistant editor who worked…

Cannon Brawl: Creativity is a Never-Ending Resource

The tiny Turtle Sandbox team, founded by Theresa Duringer and Pete Angstadt in 2011, was created to make a game that gamers had never seen before. Pete had come up with a concept for an artillery-based game with a real-time twist, and his winning submission to the 2011 Activision Independent Games competition paved the way…

Revolution 60: Building a Connection With Players

Founded in 2009 by Brianna Wu and Amanda Warner, Giant Spacekat is an (unintentionally) mostly-female development team set on creating interactive, narrative-driven experiences using the Unreal engine. Amanda reflects on her start with Brianna that led to the development of Revolution 60, both their first title and the first of a trilogy of games to…

Wild Party Bingo: Using Pillars to Stabilize Game Development

Headquartered in Santa Cruz, CA with a satellite office in Vienna, Austria, Asylum Labs was created with the idea to work on what they call Social 2.0 games (games that feature high production values with an emphasis on key multi-player and social networking elements). Built in 2012, they have since created four games. Jason Kaehler,…