Home » Indie

Insolita’s Martin Fabichak on the Brazilian Game Industry and Taking on Big Challenges (part 1)

Martin Fabichak

In the last decade Brazil’s economy has been flourishing, spawning all kinds of new commercial and creative initiatives. Brazil has a fond love for gaming and a growing industry to match it. We had a talk with the cheerful Martin Fabichak, Technical Director of Insolita Studios in São Paulo, to find out more about him, [...]

Nickelodeon’s Kevin Richardson on his career in animation, shifting to CD-ROMs, being outdoors, and producing with passion. (part 1)

Kevin Richardson accepting the award he received by winning the Volkwagen Fun Theory contest with his Speed Camera Lottery idea

“When I was a kid, my dad used to drop me off at the cinema,” Kevin Richardson, Senior Producer at Nickelodoen Kids and Family Games Group recalls. “The first movie I remember was Santa Claus conquers the Martians. Even as a kid I knew it was bad!” We sat down with Richardson to talk about [...]

Simutronics’ Elonka Dunin on Online Games, Keeping Up as an Online Gaming Pioneer, and Fantasy University

Elonka Dunin

Elonka Dunin is a game developer who has twenty years of experience in the industry with her. She advocates for the online game genre and co-founded the International Game Developers Association’s Online Games Group. She shares her start in the game industry, reflections on a constantly changing industry, and her current work on Fantasy University [...]

Game Designer Erin Robinson on Free Games and Indie Life

Erin Robinson

Erin Robinson is a game designer who blazoned her way in the game industry by making much-loved free games such as Nanobots, Spooks and Little Girl in Underland. It helps that she can make her own concept art, too. Shareware For Life Even in her early years, Robinson was a fan of indie games. She played [...]

Writer Toiya Finley Talks About Text-Based Games and Paths to Game Writing

Academagia: The Making of Mages is both a life sim and a text-based RPG. Players characters live through their first year at the Academagia.

Freelance writer Toiya Finley discusses writing for Academagia and shares her story of hope for other freelance writers who want to write for games. Text-Based Games Live Text-based games are making a comeback in the world of smartphones, handhelds, and good ol’ cell phones. Finley, who fairly recently transitioned her writing skills to the game [...]

Composer and Audio Designer Jonathan van den Wijngaarden on How Ambition can Kill Your Project, Coded Illusions, Fairytale Fights, his Mentor and his Love for C&C.

Jonathan vd Wijngaarden

Audio designer and composer Jonathan van den Wijngaarden has had a career where illusions got broken and fairy tales did not really end happily ever after. After working at two of the Netherlands’ most promising studios that failed for aiming too high, he remains optimistic and takes the lessons learned into his own endeavors as [...]

D’Accord Music Software’s Americo Amorim on playing the music game, being a startup, and the importance of being lucky

Americo Amorim

Great games can come from the most unexpected corners of the globe, sometimes years in the making before finding their rhythm. Brazil’s D’Accord Music Software started ten years ago. “We were doing music education software,” recalls chief executive Americo Amorim. The company made mostly PC-based downloadable products, which were very successful in schools. By 2007, [...]

Gazillion’s Stuart Moulder on being a product person, loving casual and what two decades of expertise can get you

Stuart Moulder

After almost a decade of being in executive and managerial positions at companies like Microsoft, WildTangent, Screenlife and most recently Gazillion Entertainment, industry veteran Stuart Moulder is now traveling the world in search of a new challenge. “If I was a corporate, political kind of person, then that was right,” Moulder says about his previous [...]

Easy Studios’ Ben Cousins on Avoiding Disasters, Building a Career in Games, the Sacrifices for Control and the Benefit of Being First (part 2)

Ben Cousins

In the first part of his interview, EA’s general manager Ben Cousins looked back at his career in digital, turning an experiment into a separate business unit, why he never ever wants to go back to retail and shared some very valuable wisdom from his time as a producer. In this second part, we continue [...]

Redlynx’s Antti Ilvessuo on their Multi-platform Background, Tuning to Perfection, Staying Indie and the Future of Digital

The Trials HD team near launch with Ilvessuo on the far right

Having just finished the Big Thrills downloadable content pack for Trials HD, RedLynx’s Creative Director, Antti Ilvessuo (2nd from the right), takes some time to talk with us about the multi-platform background of the company, keeping their financial and creative independence, managing growth and what lies after digital.

Related Posts with Thumbnails

Sign Up!

FEATURED VIDEOS

View Print Magazine

© 2012 Mastermind Studios LLC. All rights reserved. Reproduction in whole or on part of any content on this website is strictly prohibited. |Everything about us| Log in -