Cellufun’s Sande Chen on Freelancing, Social Games, and Writing for RPGs

Sande Chen

Writer and designer Sande Chen reflects on her journey as a freelancer, breaks down the budding field of social game design, and recalls memories of working on her favorite role-playing games. From Serious Games to Social Games With a background as a games writer and serious games designer, Sande Chen is currently navigating the fairly [...]

SEGA’s Kim Sellentin on Producing in a Learning Culture

Kim Sellentin

Kim Sellentin, Producer at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.

Thatgamecompany’s Kellee Santiago on Her Journey, Core Games, and Journey the Game

Kellee Santiago

President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.

Englobe Inc.’s Kate Edwards on Geopolitical Strategy, Culturalization, and Consulting

Kate Edwards

As a Content Strategist, Kate Edwards has had the opportunity to work with game titles including Halo 1, Halo 2, Fable, and Forza. “Some personal favorites from a process standpoint were all of the Age of Empires titles, as well as Jade Empire,” she shares. Most recently, she just finished work on Dance Central and [...]

Gearbox’s Steve Gibson on the catharsis of Borderlands and promoting a legend

Steve Gibson

Having joined Gearbox two years ago, VP of Marketing Steve Gibson found himself in the middle of the studio’s structural change that allowed for daring and adventurous projects such as Borderlands and more recently the further development of Duke Nukem: Forever. We sat down with Gibson to talk about the upbeat atmosphere at the Gearbox [...]

Easy Studios’ Ben Cousins on pioneering free-to-play at EA, his career in digital and how to be the best producer you can possibly be (part 1)

Ben Cousins

Joining EA at the roaring times of the publisher’s early interest in free to play titles, Ben Cousins was able to quickly rise in rank and devise the publisher’s strategy towards the free to play market. Now that he’s a general manager of the new free to play business unit at Easy Studios in Stockholm, [...]

Uvula’s Keita Takahashi on looking beyond videogames, making sacrifices and convincing developers to look beyond platforms

Keita Takahashi

Katamari Damacy creator Keita Takahashi is working on more than games and loving it. Stirring up dust after leaving Namco Bandai last year, he and his wife Asuka Sakai are tending to their own company Uvula with a focus on music and games. We sat down with Takahashi to talk about his remaining interest for [...]

Fall Line Studio’s Tim Huntsman on the five pillars of game making

Tim Huntsman

There’s an old joke among game producers, that the job is herding cats. “What we’re doing,” explains Tim Huntsman, “We’re herding people across multiple disciplines.” The senior producer from Disney’s Fall Line Studio goes deeper into the topic, saying that programmers speak a different language than artists. “There are sub-dialects within that,” chuckles Huntsman. Creative [...]

Stephanie O’Malley Deming on Localization at Activision, XLOC, and Worldwide

Stephanie O’Malley Deming

XLOC’s president and co-founder Stephanie O’Malley Deming just wrapped working with Activision on a very high profile game coming out this holiday. “That end-of-the-project push is so exciting and exhilarating. For a game of that size, there are so many loose ends to wrap up. From a production perspective, you need to be quick, focused and [...]

Don Daglow outlines how market clarity comes from creative passion

Don Daglow

Don Daglow is what we would call an elder-statesman of the game industry, with a career longer than most, and touching all facets from executive to designer. Taking a long view of change, he talks to Gamesauce about how developers can balance business and creative concerns, and still win by unleashing the mad scientist, and [...]

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