Posted by Vlad Micu
Studio Spotlight
Wednesday, January 19th, 2011

Codeglue’s CEO Peter de Jong and CTO Maurice Sibrandi recently celebrated the very special occasion of running their studio for an entire decade. The two founders have been friends since highschool and went to higher technical college together to study computer science. Their close friendship led them to create their own game studio in the [...]
Posted by Vlad Micu and Javier Sancho
Audio
Friday, January 14th, 2011

Audio designer and composer Jonathan van den Wijngaarden has had a career where illusions got broken and fairy tales did not really end happily ever after. After working at two of the Netherlands’ most promising studios that failed for aiming too high, he remains optimistic and takes the lessons learned into his own endeavors as [...]
Posted by Gamesauce Staff
Business, Exclusive Interviews
Thursday, January 6th, 2011

Great games can come from the most unexpected corners of the globe, sometimes years in the making before finding their rhythm. Brazil’s D’Accord Music Software started ten years ago. “We were doing music education software,” recalls chief executive Americo Amorim. The company made mostly PC-based downloadable products, which were very successful in schools. By 2007, [...]
Posted by Vlad Micu
Exclusive Interviews
Wednesday, January 5th, 2011

After almost a decade of being in executive and managerial positions at companies like Microsoft, WildTangent, Screenlife and most recently Gazillion Entertainment, industry veteran Stuart Moulder is now traveling the world in search of a new challenge. “If I was a corporate, political kind of person, then that was right,” Moulder says about his previous [...]
Posted by Vlad Micu
Business, Exclusive Interviews
Friday, December 31st, 2010

In the first part of his interview, EA’s general manager Ben Cousins looked back at his career in digital, turning an experiment into a separate business unit, why he never ever wants to go back to retail and shared some very valuable wisdom from his time as a producer. In this second part, we continue [...]
Posted by Vlad Micu
Development
Wednesday, December 29th, 2010

Having just finished the Big Thrills downloadable content pack for Trials HD, RedLynx’s Creative Director, Antti Ilvessuo (2nd from the right), takes some time to talk with us about the multi-platform background of the company, keeping their financial and creative independence, managing growth and what lies after digital.
Posted by Gamesauce Staff
Development
Friday, December 24th, 2010

Writer and designer Sande Chen reflects on her journey as a freelancer, breaks down the budding field of social game design, and recalls memories of working on her favorite role-playing games. From Serious Games to Social Games With a background as a games writer and serious games designer, Sande Chen is currently navigating the fairly [...]
Posted by Gamesauce Staff
Development
Thursday, December 16th, 2010

Kim Sellentin, Producer at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.
Posted by Gamesauce Staff
Business, Exclusive Interviews
Thursday, December 16th, 2010

President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.
Posted by Gamesauce Staff
Development
Thursday, December 16th, 2010

As a Content Strategist, Kate Edwards has had the opportunity to work with game titles including Halo 1, Halo 2, Fable, and Forza. “Some personal favorites from a process standpoint were all of the Age of Empires titles, as well as Jade Empire,” she shares. Most recently, she just finished work on Dance Central and [...]