Traplight Games: Revolutionizing Gamer Creativity on Mobile

Talk about doing a 360. When Traplight Games started in 2010, they began by publishing their own in-house game The Hero. However, after that, they quickly turned into a full-time work-for-hire enterprise — working on projects for companies such as Redlynx, Supercell, and Tuokio. While working on others’ projects paid the bills, the company’s heart…

Boomlagoon: Moving the Needle

Boomlagoon has achieved a large amount of success in a short amount of time, as far as new game studios go. Although they only opened their doors in 2012, they’ve already had success with two games, have secured major funding, and have just released another game. The studio’s success can be traced to its founders’…

Studio Spotlight: Grand Cru in Helsinki

Having been called the latest sensation coming out of Finland since Rovio and Supercell numerous times, expectations around Helsinki-based game company Grand Cru and their debut title Supernauts have become pretty high over the past couple of years. But what’s it like inside of Grand Cru? Who are these people? Creative director & co-founder Harri…

Hinterland: Creating Games in the Wilderness

The untamed wilderness is the last place you would think to find a game development studio. Yet that is exactly where Another Castle’s Best Newcomer Studio, Developer, or Publisher of 2013 winner Hinterland can be found. Established in 2012 in Northern Vancouver Island, a team of seasoned veterans formed to create captivating games they could be…