Holly Liu’s Insights From the Kabam Experience and the Evolving Game Market

Holly Liu is the chief of staff and culture at Kabam, overseeing HR and driving Kabam’s vision, mission, and values for its 800 employees around the globe. Previously, she was VP of people ops and user experience and led design for Kabam’s very successful game, Kingdoms of Camelot. Here she discusses her experiences with Kabam…

Race illegal: Improving the Quality through Learning

A Russian publisher and developer, Herocraft brings games to multiple platforms such as mobile, PC, and social networks. A “Top Developer” on Google Play, they distribute worldwide in 15 different languages. One of their titles is Race illegal: High Speed 3D, which recently hit 10 million downloads. Alexander Petrus, the lead programmer of Race illegal,…

Lucid Labs’ Roto: How Game Jams Help Students Become Real Game Developers

Lucid Labs is a small indie team based in India, formed by a group of students right after participating in a 24-hour game jam and assuming they had made the best game in the competition. Because of the community feedback and praise from their trainers, they decided to complete the game and make it available to…

Meanwhile In A Parallel Universe: Testing a Mobile Game on PC Assuming it Will Work on the Target Device

Zombies Indie House is an Indian game development team formed in 2013 initially by three students – Diptoman Mukherjee, Pranjal Bisht, and Rahul Salim Narayanan who met while playing Duel Masters, an online trading card game. Since then, they’ve created some jam games together, and are currently working on their second major title, with Meanwhile In A…