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Tag Archives: post mortem

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Gluey

Indie Showcase: Sergey Batishchev’s Gluey (Flash & iOS)

Contributions, Post-mortem by Bart Eijk on February 21, 2013

Sergey Batishchev is an indie game developer and has been an enterprise Java developer and tech lead for more than 12 years. Still, games and game development have always been his hobby. After the successful launch of his Gluey game series, he is dedicating himself more on indie game development. Batishchev strives to make simple,…

FYI

The Global Game Jam and beyond: FYI (2011)

Contributions, Post-mortem by Bart Eijk on February 20, 2013

The “Global Game Jam and beyond” series sheds light on the few brave Global Game Jam (GGJ) teams that have decided to take their GGJ projects to the next level and continue development after those challenging 48 hours. We ask each team to tell about their experiences, share learned lessons and offer advice on their…

Red Ball 4

Indie Showcase: RedBallStudio’s Red Ball 4 (Flash)

Contributions, Post-mortem by Contributions on February 4, 2013

RedBallStudio is a one-man studio based in Saratov, Russia. Founded in 2009 by Eugene Fedoseev, the studio publishes Flash and iOS physics platformers about their main character – Red Ball. There are seven games about Red Ball in the studio’s portfolio, but Fedoseev continues to publish more Red Ball games in the future. From selling…

Rick 'o Shea

Indie Showcase: Kjell ‘t Hoen’s Rick ‘O Shea (iOS & Android)

Contributions, Post-mortem by Contributions on January 29, 2013

Kjell ‘t Hoen is a game designer from the Netherlands, specialized in casual games. After creating his own concepts for his ‘Ludomo Gamestudio’, he is now mainly working as a game developer at Tingly Games. Kjell has a passion for making games and is always looking for new and original gameplay. This article describes the…

Wake Up The Box 4

Indie Showcase: Olologames’ Wake Up the Box 4 (Flash)

Contributions, Post-mortem by Contributions on January 28, 2013

It all started in the end of 2009 with three guys: me (Eugene Karateav) as the flash-developer; php-programmer Pavel Kostyuk ; and artist Alexey Egoshin. We decided to create our own website with flash games. In a couple of months we created the website’s engine, design, added several games, et cetera. In short: we made yet another websites full…

Super Sub Hero

Indie Showcase: Ticklebot’s Super Sub Hero (Flash)

Contributions, Post-mortem by Contributions on January 23, 2013

Ticklebot is a tiny independent game studio, located in Serbia. The idea for Ticklebot formed soon after the meeting of its only two members, Stefan and Milica, and came to life in the spring of 2012. The name “Ticklebot” is derived from the founder’s true nature, as Stefan is a real human resembling robot and…

Cowbeam

Post-Mortem: Digital Dreams’ Cowbeam (iOS)

Contributions, Game Development by Contributions on January 10, 2013

Digital Dreams is a Dutch indie game developer that designs and develops playful experiences. It was founded by programmer Thijmen Bink, level designer Roy van de Mortel and game designer Geert Nellen. Currently, Digital Dreams is focussing on creating games for the downloadable console market, However, this post-mortem is about Cowbeam: their first, and probably…

kids-vs-goblins

Post-Mortem: Stolen Couch Games’ Kids vs Goblins (iOS)

Contributions, Post-mortem by Contributions on December 20, 2012

Stolen Couch Games is a young Dutch game studio formed by six alumni from the Utrecht School of Arts who decided to continue working together after their college projects. A part of the team came together to make a multiplayer prototype for XBLA and PSN title Chime made by developer Zoe Mode in collaboration with…

Planetary Plan C

Global Game Jam post-mortem – Studio Miniboss’ Planetary Plan C

Contributions, Post-mortem by Contributions on December 10, 2012

The Global Game Jam post-mortem series covers the experiences of various Global Game Jam (GGJ) teams from all around the world. We ask teams from various locations and GGJ editions to look back and tell us about their experiences, share learned lessons and offer advise on creating something beautiful and fun in less than 48…

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